I’m only an hour into this person’s 4 hour(!) review/criticism of the Star Wars hotel and am baffled at how poorly this was handled.
Did you’se all really need a 4 hour video to tell you Disney and capitalism are bad?
While I don’t care for Disney entertainment much, I have friends that love everything about Disney. They go nearly every weekend and when you ask them about it they smile the entire time as they talk about it for the next hour. Why would I want to take that away from them?
Why not let people enjoy things if it gives them happiness?
(Not a fan myself, as a disclaimer)
I’m sure it’s very interesting, but ain’t nobody got time for that!
You should watch it. Jenny does a great job breaking down what they did right and wrong. And it turns out it was such a monumental project that you need four hours to talk about it fully.
Our attention spans are dropping precipitously, and it worries me.
Man it’s a 4 hour video. Of a review of a hotel. At no point in modern history was that the kind of thing that many people had the attention span to watch
Seriously people. Go outside. Call ya motha. Drink water. Do anything but watch a 4h hotel review.
I don’t know, even the long, drawn out, epic dramas of the seventies didn’t go on for 4 hours.
I saw someone below say “it’s a review of a hotel”. It’s so much more than that.
It’s a critical indictment of corporate greed, and the fleecing of family entertainment, and nerd culture, told in such minute and well research detail, it’s a 4 hour wonder. All of her stuff is like this.
She’s a little Forrest gnome with an Einstein brain who graces us with her content. I’m a big big Jenny Nicholson fan.
I’m surprised we haven’t seen a post Lucas Star Wars MMO looking to capitalize on the number of people who just want to experience an open ended Star Wars universe to role play in.
Open-ended, “sandbox” style MMOs are a lot trickier to get right than “theme park” style ones like Star Wars: The Old Republic. Games like SW:TOR require a lot of content to be developed, but you can at least be pretty sure that if you develop fun quests then players who like questing will have fun.
For a “sandbox” style MMO, you have to design systems that lead to interesting player interactions… and then hope players actually interact. This is complicated by the market share for sandbox games being smaller overall, meaning you can’t guarantee there will actually be a sizable player population. Also sandbox-style players are sharply divided on basically every topic from “how much PvP should there be” to “how much grinding should there be” so you quickly find yourself either targeting increasingly narrow slices of players or trying to appeal to multiple playstyles at once, which is even harder.
I think this is why sandbox games have mostly moved towards smaller worlds and self-hosted servers, like ARK and Rust, where they can thrive with small player counts and individual play groups can tweak the experience to better suit their needs.
Jenny is a legend. Her content is awesome.