100 points

Whoever decided that “hold to interact” was to be the new default needs shot.

It works when building tension, or even for showing a character putting effort into an action, but when I need to hold a fucking button for 5 seconds just to have random junk magically teleported into my pockets, it kills my want to interact with the world.

Fuck you, David Cage. I don’t think you’re the progenitor, but you certainly abuse the shit out of it as a mechanic, and your reign of terror shoulda ended with Indigo Prophecy.

permalink
report
reply
25 points

i also don’t love the new default of unskippable animations for trivial things. no, i don’t want to see the same animation every time i go to pick up a plant, craft an item, skin an animal, etc. i’m going to skip the activities if i can’t skip the animations.

i have a similar disdain for inventory/shop menus that don’t let you sell/move/craft things in bulk

permalink
report
parent
reply
8 points

I specifically downloaded a mod to have nicer cigarette smoking animation on Stalker. I want that immersion of smoking one after getting assraped by fucking cats

permalink
report
parent
reply
10 points

S.T.A.L.K.E.R fans are a strange breed. You either bull through it and walk away with a “Okay time, never going to boot it up again”, or you’re 2 hours deep and already halfway through the bottle of vodka, chewing on hard bread, and singing along with the NPCs.

We live and die by the Zone.

permalink
report
parent
reply
11 points

To be fair, the first 3 hours of Indigo Prophecy are absolute kino.

permalink
report
parent
reply
6 points

I always thought David Cage pieces were movies that accidentally had games inserted into them

permalink
report
parent
reply
2 points

I feel like that’s the calling card of every David Cage game.

“This chunk is actually pretty good, but everything after this? A flaming boulder rolling towards an orphanage”.

permalink
report
parent
reply
9 points

I like the Borderlands approach where clicking interact would put it in your inventory, holding interact would either equip the item if it was equippable, or else pick up all the pickups around you if it wasn’t.

permalink
report
parent
reply
7 points

While I mostly agreed another good application would be survival/crafting games with limited inventory. Or even games like Skyrim where you can put almost every object into your inventory.

But yeah it’s overused.

permalink
report
parent
reply
6 points

With survival/crafting, I tend to lump them in with tension-builders. Even in the calm ones, it’s that extra bit of time, that little effort that only takes seconds but builds up into your whole day. It fits the experience, you’re facing time as much as your own needs and desires.

permalink
report
parent
reply
6 points

I recently replayed Arkham Knight and the way you’re handling those toxic containers, requiring you tu be very slow and careful while everything explodes around you is a perfect example of this done right. Such a great game. Shame there wasn’t a spin-off sequel to that.

permalink
report
parent
reply
2 points

your reign of terror shoulda ended with Indigo Prophecy.

Well, at least it ended with JASON!

permalink
report
parent
reply
75 points

Fun fact. The original sound file for “SEGA” that played right before you started some of the original Genesis titles was larger than the games themselves.

Looks like we’re returning to tradition.

permalink
report
reply
12 points

For me, that is a very fun fact. I can hear that “SEGA” in my head. Now it seems obvious, but little kid me didn’t understand why we had such amazing graphics and sound, but so few spoken words.

The video game goddesses “sega” and the dude gods “rise from the grave” are probably the earliest I remember.

“Finish Him” from Mortal Kombat was also genesis no? “Round 1, FIGHT!” I think was street fighter, but for me at least sf2 on SNES was my intro to that series…

Anywhoots I’m less mad now about balders gate 3 asking me to pick a voice for my character that it (so far, for me) uses for literally none of the dialog options.

permalink
report
parent
reply
7 points

Earliest voice I can remember in a game was BLADES OF STEEL on the NES.

permalink
report
parent
reply
4 points

Had a DOS game (which was a port of something even older) that started with a “BARBARIAN!”. Had the worst control scheme I’ll ever see. Function keys for fuck’s sake.

permalink
report
parent
reply
2 points

First one that I heard that comes to my mind is Super Smash TV on the SNES.

“BIG MONEY. BIG PRIZES. I LOVE IT.”

“I’D BUY THAT FOR A DOLLAR.”

“GOOD LUCK. YOU’LL NEED IT.”

permalink
report
parent
reply
2 points
*

Mine was SKI OR DIE, and young me was very impressed. If anything, I might actually be more impressed now by the ingenuity in tricking chiptune technology into sounding plausibly like a human voice!

permalink
report
parent
reply
1 point

I had more limited time on the NES. It was mostly duck hunt and Mario 2 and 3 for me.

permalink
report
parent
reply
7 points

To be fair we had no idea how to pronounce it before that.

permalink
report
parent
reply
3 points
*

They were also sometimes used to detect piracy by looking at the code to create them making sure it was “official” in timing and white space.

permalink
report
parent
reply
47 points

press any key to proceed to the main menu

WHY CAN’T YOU JUST SHOW IT???

permalink
report
reply
21 points

blame Nintendo and Microsoft, you have to do that to be certified for their platforms.

permalink
report
parent
reply
14 points
*

Actually, this isn’t the worst idea. It can be hard to tell what kind of input device the player’s using, especially on PC. Are you using kb+m, xbox controller, psx controller, generic bargain bin controller, etc? Also you can’t just assume that because a controller’s connected the player is going to use it (and lots of games do… much to my dismay since they make me go disconnect the controller). Once the player presses at least one button you can tailor all the inputs to that thing.

permalink
report
parent
reply
14 points

Newer games simply switch active input devices on the fly by using the input scheme of the last pressed button. For example, if you’re using WASD but then press A on an Xbox controller, the engine automatically and quickly switches to that input

permalink
report
parent
reply
1 point

GTAV was great for that, I could use KB+M for shooting and stuff, then switch to a controller for driving/flying, which is much easier with analog inputs

permalink
report
parent
reply
7 points

But the player will press some button or will use their mouse in the menu anyway.

permalink
report
parent
reply
2 points
*

And you couldn’t do that by just interacting the the menu itself? Come on mate, plenty of games switch it on the fly.

permalink
report
parent
reply
40 points

also, get flashbanged by the extremely bright white logo screen on a dark game at night

permalink
report
reply
15 points

Big Elden Ring energy

permalink
report
parent
reply
9 points

Best DLC change.

permalink
report
parent
reply
3 points

Oh man idek if I caught that change! So often I’ll boot game and run to refill water or whatever.

permalink
report
parent
reply
6 points

Oh, oh, and: the volume setting for background music only applies once you load into a level so you get blasted with loud music while you wait.

permalink
report
parent
reply
1 point

Bethesda titles…

permalink
report
parent
reply
40 points

I’ve stopped buying EA games when they turned Battlefield 2 into a pay-to-win game back in the mid-2000’s. But I remember distinctly how bad EA was with those stupid unskippable splash screens. My guess is that they’ve never improved, from what I can see. What’s the point of those anyway, other than annoy your players and make them hate your company?

permalink
report
reply
16 points

I’ve stopped buying EA games when they turned Battlefield 2 into a pay-to-win game

Battlefield Play-for-Free. Horribly cut down and butchered version of a great game.

permalink
report
parent
reply
5 points

It was my first Battlefield game and I had so much fun with it

permalink
report
parent
reply
1 point

I’m talking about the 2005 game.

permalink
report
parent
reply
4 points

Pirated the shit out of it. Had great time - no pay to win mechanics in the pirated version

permalink
report
parent
reply
3 points

Was that battlefield 2, or battlefield 2, the second 2?

permalink
report
parent
reply
5 points

The 2005 game. I had paid full price for the game and enjoyed it for a while. Then they released the expansion pack BF2:SF. The players who owned that expansion pack had access to more powerful weapons which they could use online against players who didn’t have that pack. Essentially turning a paid game into a “pay to win” format. I since then haven’t given EA a penny.

permalink
report
parent
reply
1 point

Huh. I guess I got the pack with both but was always such a casual player I never even noticed. I remember the games having two separate sets of servers.

permalink
report
parent
reply

Greentext

!greentext@sh.itjust.works

Create post

This is a place to share greentexts and witness the confounding life of Anon. If you’re new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

  • Anon is often crazy.
  • Anon is often depressed.
  • Anon frequently shares thoughts that are immature, offensive, or incomprehensible.

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

Community stats

  • 8.1K

    Monthly active users

  • 817

    Posts

  • 15K

    Comments