Whoever decided that “hold to interact” was to be the new default needs shot.
It works when building tension, or even for showing a character putting effort into an action, but when I need to hold a fucking button for 5 seconds just to have random junk magically teleported into my pockets, it kills my want to interact with the world.
Fuck you, David Cage. I don’t think you’re the progenitor, but you certainly abuse the shit out of it as a mechanic, and your reign of terror shoulda ended with Indigo Prophecy.
i also don’t love the new default of unskippable animations for trivial things. no, i don’t want to see the same animation every time i go to pick up a plant, craft an item, skin an animal, etc. i’m going to skip the activities if i can’t skip the animations.
i have a similar disdain for inventory/shop menus that don’t let you sell/move/craft things in bulk
I specifically downloaded a mod to have nicer cigarette smoking animation on Stalker. I want that immersion of smoking one after getting assraped by fucking cats
S.T.A.L.K.E.R fans are a strange breed. You either bull through it and walk away with a “Okay time, never going to boot it up again”, or you’re 2 hours deep and already halfway through the bottle of vodka, chewing on hard bread, and singing along with the NPCs.
We live and die by the Zone.
While I mostly agreed another good application would be survival/crafting games with limited inventory. Or even games like Skyrim where you can put almost every object into your inventory.
But yeah it’s overused.
With survival/crafting, I tend to lump them in with tension-builders. Even in the calm ones, it’s that extra bit of time, that little effort that only takes seconds but builds up into your whole day. It fits the experience, you’re facing time as much as your own needs and desires.
I recently replayed Arkham Knight and the way you’re handling those toxic containers, requiring you tu be very slow and careful while everything explodes around you is a perfect example of this done right. Such a great game. Shame there wasn’t a spin-off sequel to that.
Fun fact. The original sound file for “SEGA” that played right before you started some of the original Genesis titles was larger than the games themselves.
Looks like we’re returning to tradition.
For me, that is a very fun fact. I can hear that “SEGA” in my head. Now it seems obvious, but little kid me didn’t understand why we had such amazing graphics and sound, but so few spoken words.
The video game goddesses “sega” and the dude gods “rise from the grave” are probably the earliest I remember.
“Finish Him” from Mortal Kombat was also genesis no? “Round 1, FIGHT!” I think was street fighter, but for me at least sf2 on SNES was my intro to that series…
Anywhoots I’m less mad now about balders gate 3 asking me to pick a voice for my character that it (so far, for me) uses for literally none of the dialog options.
Mine was SKI OR DIE, and young me was very impressed. If anything, I might actually be more impressed now by the ingenuity in tricking chiptune technology into sounding plausibly like a human voice!
press any key to proceed to the main menu
WHY CAN’T YOU JUST SHOW IT???
Actually, this isn’t the worst idea. It can be hard to tell what kind of input device the player’s using, especially on PC. Are you using kb+m, xbox controller, psx controller, generic bargain bin controller, etc? Also you can’t just assume that because a controller’s connected the player is going to use it (and lots of games do… much to my dismay since they make me go disconnect the controller). Once the player presses at least one button you can tailor all the inputs to that thing.
Newer games simply switch active input devices on the fly by using the input scheme of the last pressed button. For example, if you’re using WASD but then press A on an Xbox controller, the engine automatically and quickly switches to that input
also, get flashbanged by the extremely bright white logo screen on a dark game at night
I’ve stopped buying EA games when they turned Battlefield 2 into a pay-to-win game back in the mid-2000’s. But I remember distinctly how bad EA was with those stupid unskippable splash screens. My guess is that they’ve never improved, from what I can see. What’s the point of those anyway, other than annoy your players and make them hate your company?
I’ve stopped buying EA games when they turned Battlefield 2 into a pay-to-win game
Battlefield Play-for-Free. Horribly cut down and butchered version of a great game.
The 2005 game. I had paid full price for the game and enjoyed it for a while. Then they released the expansion pack BF2:SF. The players who owned that expansion pack had access to more powerful weapons which they could use online against players who didn’t have that pack. Essentially turning a paid game into a “pay to win” format. I since then haven’t given EA a penny.