I don’t know nothing about the game, just that it’s set in Egypt, so what are your opinions?
I enjoyed it just fine. I enjoy open-worldish-rpg-y games.
I think Odyssey refined the mechanics better, but Origins was still enjoyable. One the post-main DLCs I particularly liked (which is rare for me).
I did not/do not enjoy in the least the modern-day story detours nonsense; I just sort of think of them as commercial breaks that I go get some water during and pay no attention to.
People who didn’t like Ubisoft’s turn towards RPG/open-world elements seem to have a more negative opinion of the game, I think.
I hate stealth games and didn’t like the AC series until Origins started the “Witcher 3 wannabe” style of AC games. All 3 of the ones released so far (Origins, Odyssey, Valhalla) have been like crack for me - I can’t stop playing them until I’ve been to every icon on the map. If you like open world action RPGs and Ancient Egypt, you’ll probably like it. If you prefer stealth like the older AC games, though, you might not.
Refinement wise origins is to Fallout 3 and Odyssey is to New Vegas.
I liked Origins. Tomb exploration. History lessons. Angry hippos. It was solid.
Odyssey is my favorite of the 3. Worth it.
Valhalla was too long. They took the Odyssey formula and just did too much. Normally I completionist games, but I could not finish those repeatable side quests. Odin’s marathon runs among other things. After Valhalla I had no interest in buying Mirage and doing it again.
It’s alright. It’s the only one of the newer AC games I’ve played so I don’t know how it compares, but exploring ancient egypt was neat and the combat was fun enough.
As with most Ubisoft games, I never finished it. The open world is very copy pasted and it gets repetitive ~15 hours in.
This is almost exactly my experience, but I stuck it out for more like 30 hours because I really dug that desert setting, which is criminally under used in games.
Also, does anyone remember the Animus Save Editor? Back when Ubisoft Connect was still called UPlay, there was a tab in the in-game overlay that allowed you to change a bunch of parameters of your save game, including disabling enemy leveling, making assassinations insta-kills on any enemy, adjusting DPS for your character as well as NPCs, etc. For some reason though, after Ubisoft rebranded UPlay, they removed the feature. I still have my modified save, but can’t make any further adjustments. It sucks because I was able to make the game feel much closer to the old AC games, and new players can’t.
As a background, I loved the Ezio games and also enjoyed AC3 somewhat. I also love open world RPGs in general. But I hate grinding and mandatory generic side quests.
I tried it years ago, but did not like it and stopped playing after some hours. Assassinations via sneaking up and one-shotting were not possible AFAIR, which ruined the fun on assassinations for me. RPG mechanics like leveling and skills were present, but were designed in a way that added nothing of value to the experience while requiring a boring grind. There were many side quests, but they felt boring and generic and. I could have overlooked these things and concentrated on the main story, but engaging in the level grind and the generic side quests was to a large degree mandatory to be able to continue the story. That made me feel like I’m wasting my time and made me stop playing.
Overall I felt that the game tried to find some compromise between story-based action adventure and open-world RPG, but just ended up combining the worst of both worlds. It felt like the RPG features were pushed in top-down (“everyone is doing open world, levels and skill trees now, we should put that in the game”) without any regard to WHY these features work well in some games and how they have to be integrated in order to make the experience more fun.