TL;DR - They ran out of money when they needed 18 months more time to finish the game.
I thought it would be something beyond that, but no, just financial woes.
“Would that engine have been acceptable five years later [after Fallout 2]?”
I would have been totally fine with it if that meant we had a decent Fallout 3
Hear hear. Bethesda’s Fallout 3 and above are nice Bethesda games, but the art style never quite captured the whimsical grittiness of Fallout2.
Fallout 3 kinda overdid the grays and greens in its art style. It works for a post-apocalyptic wasteland of course, but everything starts to look same-y after a while. Especially in DC itself with its nightmarish metro system full of identical gray metal infrastructure.
Once you get to Megaton and start talking to the girl that gives you all the starter quests it’s apparent the game isn’t anywhere close to Fallout 1 & 2.
It’s fun. But… Yeah.
I actually liked the downtown metro maze though. It’s pretty unique. I feel like it was the proto vast underground dwemer ruins areas of Skyrim.