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TL;DR - They ran out of money when they needed 18 months more time to finish the game.

I thought it would be something beyond that, but no, just financial woes.

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“Would that engine have been acceptable five years later [after Fallout 2]?”

I would have been totally fine with it if that meant we had a decent Fallout 3

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Hear hear. Bethesda’s Fallout 3 and above are nice Bethesda games, but the art style never quite captured the whimsical grittiness of Fallout2.

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Fallout 3 kinda overdid the grays and greens in its art style. It works for a post-apocalyptic wasteland of course, but everything starts to look same-y after a while. Especially in DC itself with its nightmarish metro system full of identical gray metal infrastructure.

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Once you get to Megaton and start talking to the girl that gives you all the starter quests it’s apparent the game isn’t anywhere close to Fallout 1 & 2.

It’s fun. But… Yeah.

I actually liked the downtown metro maze though. It’s pretty unique. I feel like it was the proto vast underground dwemer ruins areas of Skyrim.

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