Played my first round two days ago, got flamed for being bad at the game. 10/10 League experience would play again.
You need to have 12500 hours experience in the game before you are allowed to play the game.
I love Deadlock, but I am worried about a hyper competitive scene being a big part of it. I’m happy exploring mechanics without being flamed.
Getting familiar with mute or mute all options is the way to go. There’s always gonna be dirt throwing in matchmaking, so you have to adapt it to your liking. For me that means that if the first thing someone says in team chat or voice is a complaint or flame, they are not really worth my time or attention. They could have said hello, asked for help, but no they went straight for a basic emotional response. No thx. That has helped a lot for me in MM.
Too bad I have no idea how deadlock works so far , gonna be a lot of muting! 😅
Is this game actually good or just hyped up because it’s a valve game?
The new mix of moba and fps elements is handled really well. You’ve got to be good at shooting and building your character over time, which leaves a shitload of space for interesting gameplay. Positioning, planning, adapting, experimenting, it’s all here and the game is early beta. There were puzzle games before Portal, and there were shooters before this game. Deadlock is extremely well made like portal so far, and I’m excited to see where it goes.
Because something is an FPS it can’t be groundbreaking? FPS is an incredibly wide genre, something being an FPS does not mean it cant be doing new incredible things.
Not that I’m saying this game is groundbreaking, it isn’t, but it is a really excellent fusion of two of the most popular genres in the world.
It’s still very much a MOBA. If you were hoping for parts of that that are boring to be more exciting, they’re not. If you were hoping for parts that were difficult to learn to be easier to learn, they’re not. I personally have a hard time believing that, long-term, this will appeal to anyone that Dota doesn’t already appeal to.
I disagree. The perception of how the game is set up changes the more you play. At first you think it’s 75% MOBA and 25% shooter - mostly a MOBA. But the more you play the more you realise that that 25% shooter part is disproportionately important.
Deadlock adds an entire layer of complexity and skill on top of the MOBA: three-dimensional movement, mouse control, crosshair placement… The amount of movement tech alone is wild, and will be insanely important for high calibre play. It will appeal to an entirely different type of player.
If you say so. When I played it, it was still the laning phase for arguably too long and last hits to get anything done. It was still a fairly complicated item shop and an extensive list of characters that I need to understand before I get into a match in order to make any worthwhile decisions. It’s basically guaranteed that the list of items and characters will get longer as time goes on, which only makes it more daunting to jump into and try to catch up with. As someone who bounced off of MOBAs for a lot of these reasons, it’s not solving any problems for me. And the shooting component of it feels fine, but I’ll go back and play an actual shooter where it feels better.
Overhyped, I played about 30 hours and it’s just a boring lane phase that you either win or lose within 5mins. There’s no coming back from losing a lane. Then it’s a boring mid game where you either enjoy pushing other lanes after winning yours or just get stomped if you lost it. Late is just a mess. There’s no strategy, map gameplay is mediocre, champion gameplay is okay but less interesting than other MOBAs with less skills and plays involved. And again, if you have a bad first 5 minutes of the game and fall behind farm then just go play another game cause it’s just gets even more boring.
if you have a bad first 5 minutes of the game and fall behind farm then just go play another game cause it’s just gets even more boring.
I thought that was basically the genre definition of MOBA.
It is, but the snowballing is higher in this game. You back once during early lane and there goes your first turret.
Sounds like skill issue to be honest - if you farm well and deny you don’t fall far behind even if you eat dirt during the laning phase. Even if you get absolutely stomped and denied, there are still a lot of chances for you to return into the game by catching waves and pushing them out and jungling.
I’m kinda mid-to-high MMR right now (to the point where I can’t really play together with friends as we get always separated), and I’ve had so many games where I went 0/5 in the laning phase with a soul deficit, then ended up jungling/pushing waves/jumping on enemies if they were alone and then suddenly being top or close to top in souls on my team.
Sounds like skill issue to be honest
Seeing this crop up as a semi-frequent response before the game is even out yet isn’t really selling me on it. I definitely see myself as skill-challenged, so it sounds like I won’t like the game much and anyone I end up playing with probably wouldn’t like me much either.
I was initially feeling more like you are, but after playing more and watching some streamers play my opinion is slowly changing.
Let’s remember that it’s an alpha. I agree that snowballing is a problem right now, but I don’t think we can expect perfect balance from an early development build. Comeback mechanics are there, but they’re maybe not quite powerful enough. They also typically rely on team play and coordination, which is hard to find in low MMR lobbies.
I think the biggest issue right now in terms of snowballing and balance are the flex slots. If you’re ever trying to defend a siege when playing from behind you can easily end up with like 12,000 souls as you’re successfully defending, but being literally unable to spend them due to having no flex slots.
Definitively not, this is something that tends to occur at low skill levels in MOBAs, but gets better at higher levels as people figure out how to actually play the strategic layer
I’ve lost plenty of lanes but came back in the midgame, there’s a lot to do throughout the game, early, middle, and late. It’s also about your team being able to adapt to the circumstances and execute the correct strategy at the right time taking into account the situation for your team
And people struggling to do this is just a natural part of a competitive game, really. And sure, snowballing is a thing, but so are comebacks.
extremely hyped up. it’s made by Valve, and lead by the legendary Icefrog, and it feels just like his previous game - Dota 2, just in shooter arena.
“It feels just like one of the biggest and longer lasting videogame ever crafted by mankind: overhyped.”
K
Dota 2 feels like it is more in the “small player base but among those each plays thousands of hours” group of games than in the one that has wide appeal.
I’ve been watching some streams and it seems good. A couple friends who have played are into it. There’s definitely a good portion of hype from it being Valve though.
In the article there’s a testimony from someone who doesn’t normally like shooters being into this game. That actually kind of speaks to me, but I’m convinced that’s because the general public still doesn’t have access to the game yet. Once people start getting crazy competitive on this, it won’t be fun anymore.
I’m a little confused. Deadlock is a 3rd person MOBA in a sea of MOBAs. Concord is a 3rd person hero shooter in a sea of hero shooters. Seems to me like this is Valve magic, even though ex-Destiny devs worked on Concord.
I’m not planning on playing either one due to my lack of good Internet, I just find it a bit strange.
Valve’s ‘magic’ is play testing something to the point it’s a polished experience that people keep coming back to. They put in the work to see how their game plays, and adapt where they feel it’s needed. If Sony did near the play testing on Concord that Valve did on Deadlock, I’d bet their game would be pretty fun too.
To note also, is that in addition to Valve magic Deadlock is created by Icefrog - the lead developer and designer behind Dota 2 (and DotA: All-stars for years before that). You can see his fingerprints all over Deadlock, and despite it clearly being at the alpha stage you can still see he knows intimately what makes a good MOBA tick.
How tf is this a monopoly? There are other mobas you can buy, even on their own store. And if you meant steam, that’s also not a monopoly, there are lots of other stores. Most just suck and are not even beginning to understand why steam has its standing.
understand why steam has its standing.
Because they forced people who bought physical copies to download a proprietary launcher?
I wasn’t a fan. It’s still too much like a moba to break through genres. I am curious if it will eat into Dota’s fan base, or bring more people?
As someone who was interested in dota2 but found it too daunting to figure out, I’ve been brought in myself. I’m loving deadlocked so far.
It seems like a great game for those with the time and dedication to learn it.
I’m not one of those people. This game takes a lot from DOTA and will demand an extensive knowledge of the map, characters, builds, and items to start to get good at it, and I just don’t care to spend the time to learn it all.
I know nobody asked, but I really wish more MOBAs like HOTS did well. I love HOTS for how approachable it was in comparison to the others. I’m at the point where if I play a moba and there’s an item shop: I’m out. In every case I’ve seen an item shop the optimal usage of it is to build your characters stats to counter your expected build of the other team’s build - and that is a LOT of added complexity I just don’t want to deal with, especially because it requires so much knowledge and people with more time than you will flame you if you don’t know it.