I only got to a point shortly after the alien first appears when it would just get into a pattern of walking in circles where I literally could not leave the room I was in without being caught (and it wasn’t like a scripted thing; it was a game over). It happened 3 different times I started from a new game so I kinda gave up on it.
Yeah the beginning is a bit rough because apparently the alien is specifically programmed to not leave you alone in the first level or two that it appears. My initial experience was similar but after the first level it got a lot better.
To me the game either works great and you get a legit scary experience or the alien pops out at the wrong time and you have to briskly walk through the rest of the level or die instantly.
Yeah, kinda.
Can’t blame them though. The Order 1886 was 5 hours long and people cursed the developer into being bought by Facebook
Not really a fair comparison when The Order 1886 dev had delusions of grandeur about his vision. About 30 fps, 1080p, repeatedly removing player agency, the QTEs everywhere, the letterbox fov that made people ill playing it, the terrible AI. The game being short was just the least of the games problems. As I recall people were done with the game even before 5 hours in.
It was a bit long but I enjoyed myself through the entire experience, I feel some of the systems would fall apart if it was less than 10 hours long. Also the game was segmented into unique areas from what I remember so some of those would have to be cut.
When the game went from 1 alien to many aliens was when it outstayed it’s welcome for me.
Most everything else was paced well enough and fun but by then it was too long and the last portion of the game after that was more about having enough flamethrower ammunition to keep the aliens at bay as your sprinted
Such a great game regardless! Romulus took some cues from the game and it definitely shows.