Absolutely bizarre that a 1st party title doesn’t seem optimized for the console they’re developing for. This makes me skeptical the PC version will be optimized too.
30, 60 or whatever fps is (or at least should be) a development decision made very early in development. It’s only a case of poor optimization if it doesn’t reach the target they’ve set.
I don’t like it either, but an Unreal 5 game running at 30 fps (if that lol) on current gen is the norm.
The people that keep saying that should really just try to use a 144+hz monitor for a while. Surely they’ll be able to notice the difference as well.
If someone’s saying that about 30fps they should just set their refresh rate to 30 and move their mouse.
Might just be my middle-aged eyes, but I recently went from a 75Hz monitor to a 160Hz one and I’ll be damned if I can see the difference in motion. Granted that don’t play much in the way of twitch-style shooters anymore, but for me the threshold of visual smoothness is closer to 60Hz than whatever bonkers 240Hz+ refresh rates that current OLEDs are pushing.
I’ll agree that 30fps is pretty marginal for any sort of action gameplay, though historically console players have been more forgiving of mediocre performance in service of more eye candy.
In the interview they said how they show the game the way it is and focus on that part of development. They said how combat wasn’t worked on yet when they showed the game, which now looks pretty reactive. They’re going to focus on sound next and performance last, and when they said 30 it seemed like “bare minimum is solid 30”. Given the feedback, there’s a chance they’ll try to incorporate 60 fps now.
While it’s a design decision, UE is also a bit more scalable generally, assuming it’s not all reliant on lumen, nanite and vsm.
Either ways, they need to learn from previous 30 FPS launches and try to communicate better. Saying it doesn’t need 60 is dismissive to a large audience of gamers who don’t like the trade-off of frames over image quality.
No wonder consoles are just not as appealing anymore.
We used to get systems, that were purposefully designed to only play games, but do it phenomenally well. That shit absolutely defined an entire generation of gaming.
Now we get a crippled PC, with dorito ads on the dashboard
Eh… Consoles used to be horribly crippled compared to a dedicated gaming PC of similar era, but people were more lenient about it because TVs were low-res and the hardware was vastly cheaper. Do you remember Perfect Dark multiplayer on N64, for instance? I do, and it was a slideshow – didn’t stop the game from being lauded as the apex of console shooters at the time. I remember Xbox 360 flagship titles upscaling from sub-720p resolutions in order to maintain a consistent 30fps.
The console model has always been cheap hardware masked by lenient output resolutions and a less discerning player base. Only in the era of 4K televisions and ubiquitous crossplay with PC has that become a problem.
The Xbox 360, at launch, was more powerful than the most powerful PC you could build at the time.
At launch the 360 was on par graphically with contemporary high-end GPUs, you’re right. By even the midpoint of its seven year lifespan, though, it was getting outclassed by midrange PC hardware. You’ve got to factor in the insanely long refresh cycles of consoles starting with the six and seventh generations of consoles when you talk about processing power. Sony and Microsoft have tried to fix this with mid-cycle refresh consoles, but I think this has honestly hurt more than helped since it breaks the basic promise of console gaming – that you buy the hardware and you’re promised a consistent experience with it for the whole lifecycle. Making multiple performance targets for developers to aim for complicates development and takes away from the consumer appeal
It’s playable and you can enjoy the game, but 30FPS is embarrassing. It makes me feel like I’m a kid playing on a PC assembled out of old leftover components. Which was tolerable when I was a cashless kid playing pirated games on inherited frankenPCs, but it feels so wrong when playing a bought game on its intended spec hardware.
It’s a first-person, single-player game, you don’t necessarily need that 60 frames
These people shouldn’t be allowed to work in game development.
Just grow a fucking pair and say that the Xbox isn’t powerful enough to run it at anything beyond that.
I’d say 60+fps is especially necessary for first-person games. I seriously have issues making out objects and other things when looking around first-person at 30fps.
say that the Xbox isn’t powerful enough to run it at anything beyond that.
There’s no way they can’t just lower the resolution and apply upscaling like every other game that has a quality and performance"mode. They’re intentionally locking it to 30 for some bizarre reason.
“It’s 4K in the X. It’s 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We don’t want to sacrifice any of it.”
Both can be true.
I mean… 30fps has been the single-player console experience for as long as I can remember. (Except for the PS4/XboxOne-native games – seemingly this entire generation – which get 60fps on current gen.)
Yes, PC can do 60fps+ if your rig is beefy enough. Yay.
Console wars bullshit is insufferable. Even when PC is one of the consoles.
Yeah but on PC you usually get graphics settings you can tune to whatever you like. I’d personally rather have a slightly worse looking game running at 60+fps, than a beautiful one at 30.
That was an option on console for most of the generation so far: Performance Mode vs. Quality Mode. But that’s mostly because nearly every game released so far has been a hastily ported last-gen title. It feels like this gen has really just barely started.
Single-player console games being 30fps is not new by any stretch. That’s basically what consoles do. And they’ve managed pretty well with it so far. If you want to spend 2-3x more on a beefy PC, you can get all the frames you want. More power to you.
20 years ago… Skyrim, Fallout, The Last of Us 1, GTA4-5 on PS3/360 gen. 30fps.
10 years ago… God of War, Gears of War single-player, Fallout 4, The Last of Us 2 on PS4/XBoxOne gen. Also 30fps.
Just because 30FPS has been a standard on consoles for so long doesn’t mean it should stop there.
There’s no reason to not advance if they got the opportunity to do so, the entire gaming industry benefits from it.
Xbox is just not capable of handling the game at higher framerates, that has nothing to do with console wars or whatever, it’s just the limitation of the hardware and it being an underwhelming console in general.
Consoles are $500 gaming machines, generally capable of about 30fps in games. It’s no different for Microsoft or Sony.
And Nintendo… Well, Nintendo is Nintendo.
The bean counters have decided that people don’t want to spend more than that on videogame consoles. If you want more fps, luckily everything gets a PC port nowadays; and your almost-certainly-more-than-$500 rig can handle that.
It is what it is.
30FPS gaming should be illegal in 2024