I never want to hear “job creators” as a reason for tax breaks and special treatment again.
68 billion to acquire IP, but can’t afford to pay the people who make and maintain it.
I remember people on the Internet talking about the Microsoft Bethesda deal. I saw people saying that it’s “actually a good thing” and how Microsoft can contribute more to Bethesda and they’ll churn out better games for Xbox. Then I see shit like this and games like Starfield and understand why 99% of the people on the Internet have no fucking clue what they’re talking about.
This is the best summary I could come up with:
While Microsoft is primarily laying off roles at Activision Blizzard, some Xbox and ZeniMax employees will also be impacted by the cuts.
His influence will be felt for years to come, both directly and indirectly as Allen plans to continue mentoring young designers across the industry,” says Booty.
Booty says Microsoft will be “shifting some of the people working on it to one of several promising new projects Blizzard has in the early stages of development.”
Microsoft completed its $68.7 billion acquisition of Activision Blizzard in October, following 20 months of battles with regulators in the UK and US.
Former Activision Blizzard CEO Bobby Kotick stepped down at the end of December, with Microsoft not appointing a direct replacement.
The software maker is due to report its fiscal Q2 2024 earnings next week, which, for the first time, will include results from the impact of the Activision Blizzard acquisition.
The original article contains 397 words, the summary contains 149 words. Saved 62%. I’m a bot and I’m open source!
1900 employees, that’s something like 10 big games that won’t be released, or we can look forward to more outages and bugs in the new releases, and slower fixing of those bugs.
Thanks Microsoft for your contribution to enshittification 🏅💩
I mean, given the quality of product they’d been churning out, I don’t know if I’m going to loose sleep knowing we won’t get another Diablo Immortal or Call of Duty: Modern Warfare III or Candy Crush Saga any time soon.
Like, if Larian or Nintendo was hemorrhaging talent, I’d be a bit more upset. But between these guys, EA, and Riot turning out flops… Idk, man. Maybe a shakeup that pulls people out of the Micro-transaction Factory isn’t the worst thing for the industry as a whole.
you seem to be blaming the workers for turning out flops but in general it’s the managements lack of planning and micromanagement that’s the general cause.
no one who’s a developer, artist, designer wants to add micro transactions, that comes from top down because it’s a revenue generator. they want to polish the games so they can be proud of the work, but are not given time.
executives are not the ones generally being let go and the ones that are will be cashing out from the acquisition. expect those IPs to get worse and have more enshittification because that’s what makes money and that’s all corpos care about.
you don’t get a larian studios from laying off talent, you get it from good management and giving your talent time to deliver.
you seem to be blaming the workers for turning out flops
I’m sorry if I came across that way. No. I firmly pin this on the dipshits in management.
That said, the worker bees of the gaming industry don’t get to decide what a future game looks like. If Microsoft wants Microtransactions, you’re making a game with Microtransactions whether that was what you wanted to be doing with your time or not.
These companies falling into disrepair and going into layoff mode means they aren’t giant magnets for development talent. In theory, that means fewer games with all the predatory DLC / casino mechanics crap. Smaller staffs mean fewer releases and less of the market clogged with this low effort drivel.
you don’t get a larian studios from laying off talent
Blizzard hemorrhaging talent has already produced a number of new studios. I’m sure Larian has potched talent from its competitors, particularly during the big '00 and '08 layoff waves.
It sucks for the industry as a whole. But getting people out of the old toxic employers and into younger and more ambitious studios is critical in revitalizing a stagnant industry.