But it’ll probably be better known as the Mako Mk.2 by anyone who played Mass Effect 1, because holy shit its the Mako.
But it’ll probably be better known as the Mako Mk.2 by anyone who played Mass Effect 1, because holy shit its the Mako.
You mean the Scarab from Elite Dangerous. I hate the fact that it just pops into existence though. No vehicle bay, let alone the existing bays, since they never planned for this beforehand.
is that supposition or have you gotten the patch and seen that it just poofs?
cause if it just poofs, thats just so. hilariously. jankily. bad.
Like, the kind of thing you’d accept from a mod.
Eh… we need a serious overhaul to base building and NG+ (specifically, I think the reliance on resetting the universe to progress is fucking dumb).
These are what I await.
Land vehicles are just a haphazard stopgap fix for their incredibly poor design. Remember, Todd Howard was proud that the planets are impractically empty and big. He is proud of you having to spend 20 minutes to walk, with nothing at all in between, to destinations far away for no other reason than to scan the same anomaly you’ve seen 360 times before, or to encounger a PoI that you’ve explored 827 times before.
They forget that people like to walk and explore in Fallout, Oblivion, and Skyrim, only because the worlds are hand crafted, lush, and full of nooks and crannies full of interesting things.
Starfield is bland, empty, with only a handful of prefabbed locations that randomly spawn, that are the same down to the placement of debris every. single. time. you. encounter. them.
I’m sorry but I heard this garbage before in Elite and I don’t buy it. I already use mods like Desolation to have LESS human POIs. I’m not even sure why you’re here if you hate everything about the game. Just move on. No normal person wastes so much time and energy on something they hate.
Is this just a reskinned skyrim horse?
Wake me up when a game about exploration actually has exploration in it. Loading screens, fast travel, shallow space content, minimally consequential space ship building…
Sure, in this game you “go places”, but you go places to be there, ignoring all the excitement of what has to happen to get there and what happens along the way. That’s not really exploration. That’s just a level select screen.
Yep.
They genuinely took everything that made people love their previous games, and removed it.
They replaced hand crafted with random generation.
They replaced rewarding exploration with vast empty landscapes peppered with repetative, boring duplicated PoIs.
and they replaced interesting dungeons with literally a handful of pregenerated ones that get plopped and replopped over and over again.
and it all builds up to…what? finding artifacts that give you totally-not-space-magic, with the same boring FMV every time, almost all the spells of which are generally useless… and an ending thats just a NG+ with very mild changes for the first few times you do it.
and do it you must, because you are expected by them to beat the game at least…what was it? 10? 20? times? to get the best suit and ship.
but you must do it on the same character, because you’re not allowed to change your perks, stats, or anything, to make it even remotely more interesting.
Genuinely excited for this. I enjoy the scanning and landmark points but getting to them was a chore at anything over 500 meters. With this I’ll be able to survey planets faster and hopefully escort some of these random injured NPCs back their base/ship more quickly. Maybe even take Andreja out on the Paradiso volleyball court like they did in the trailer at 0:54. Nice work devs and editing team!