Now that 24 hours have passed we have our winner!

A huge thanks to @frezik@midwest.social for suggesting this awesome idea!

A survival crafting game where the tech tree goes backwards. You start in a prepper hole with working water filtration, food sources, etc, and everything is nice. Then something breaks and maybe you fix it. Something else breaks and maybe you fix that. Three things break at once, and at least one of them is going to stay broken. Have to do something more primitive and time consuming.

Eventually, enough things break that it’s no longer sustainable and you die. Game ranks you based on how long you last.

I would also like to thank every person in the comments for making their wonderful suggestions! I’ve read through every single one of them and all of them are really good!

You can view the game’s code at https://github.com/SamLeeway/project-196, which is currently empty at the time of writing this, but every day from now I will contribute code there.

The game currently does not have any name other than “Project 196”, so I will probably host a poll when we have at least something playable.

When the game would be playable? Making games ain’t easy so it’s pretty hard to estimate. I would say in around a week or so I should have a rough prototype if things go right.

Update

Didn’t really have much time to work on this this week, so my week estimate is going out of the window. I will not estimate anymore. But I am still working on things, so game will happen. :)

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A game that is only perceivable through electric motors on your body

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A game set in a world with no sun. You are in perpetual darkness. The only thing that provides light are special stones that occasionally jut up from the ground…but they don’t last forever. You can either explore the darkness on your own, or with travellers like you that you come across, or you can set up a town around a large light providing crystal, and defend against the hulking, nightmarish horrors lurking just past the edge the light. In order to build you have to go out and hunt ever more powerful creatures and harvest their skin, flesh, and bone to make buildings, weapons, and equipment.

Youd have to include grappling/climbing mechanics similar to Shadows of the Collosus. The game needs to be permadeath. You can’t savescum the boss fights in order to win. Fights need to be terrifying and intense…and when you win…the feeling would be indescribable.

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This, but add an easy move so I can enjoy it too.

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why not an online/offline game ?

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Like .Hack?

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nah i mean a game working with a singleplayer/multiplayer system, like no man’s sky but better

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a traffic engineering game where you have to design different cities as efficiently as possible to allow traffic to flow smoothly to and from various points. different goals can be met for different stages, like: connect zone a to zone b with maximum flow possible, cut pollution in zone c while keeping flow above a certain threshold, make traffic take so long that eventually people will abandon their cars in the middle of the road and start walking to their destination have crashes exist, and cause congestion because of gawkers have a setting for the shittiness of the drivers

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maximum flow possible

build a metro, got it

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“Save the Lemmyverse” - a game where you are a lemming and each level is one Lemmy community, with insider memes and problems unique to that community which you need to fix. It has dialogue-based sequences where you need to investigate what’s wrong with the community, and then a random minigame to finish each level.

There are shops where you can spend upvotes to buy stuff.

There are collectible memes scattered around the game and you can post them to c/196 to gain upvote currency.
If you accidentally visit without posting anything new, you lose currency.

I could go on and on with this :D

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