Call me old fashioned but I miss the old days when shit like this would take decades to discover and even then it would be shrouded in doubt and mystery.
Kids today just hop on youtube and know all the secrets in a short 40 minute video full of ads sponsorships and fillers.
Call me old fashioned but I miss the old days when shit like this would take decades to discover and even then it would be shrouded in doubt and mystery.
You are old fashioned, but also wrong. In the old days there were gaming guides sold alongside games that provided the same information that players can get on youtube. Only a few games have had secrets revealed years after they came out.
The youtube full of ads and sponsors is crappier though, if you don’t just block them.
gaming guides
I would like to remind the assorted that the official final fantasy 9 guidebook left out massive chunks of useful information to encourage you to go online to their website.
It was a dark time.
I remember that! Those were the days. The Missingno glitch made it sound so plausible. That and the various supposed guides on how to unlock Pikachu with Surf in Gold/Silver.
I ended up doing the teleportation glitch to get a mew as an adult so I could finally get some closure
And then there’s Noita, in which people have put in serious cryptographic effort over years trying to decipher the last two puzzles and yet no answers are forthcoming because the game was conjured by druids and ancient Finnish forest spirits
Do you perhaps have a link to more reading/watching on the silubject? I’m curious! I bought the game but refunded it cuz it’s too hard for me.
https://youtu.be/4lSPZWmmoS8?feature=shared
This video is a good explanation. There might be better ones but I’m not particularly knowledgeable about the community aspect of Noita
If you want more information about the game in general, this goes over it’s insanity pretty well
The game is very difficult but if you still have an interest there are a ton of workshop mods that make the game easier to learn/play. It’s really fun and I’ve logged hundreds of hours but vanilla is honestly too hard for me too.
If you read the article, this isn’t a rarest ending like the headline says. There is an ending playing as Lae’zel most players don’t take because it’s a bad ending that obviously ends the story. The ending being talked about is a hacked ending that was maybe an idea at one point to get to the above ending via an alternative path, but wasn’t ultimately implemented. I wouldn’t even call this an ending frankly. It’s more “there’s some game files that can lead to each other if X or Y is marked, but actually can’t because Z being marked cuts that path off”. More of a glitch than anything.
lol I definitely (saved, then) took the Gale ending. No way I wasn’t choosing it. Can you not do that with Lae’zel?
So from the article the Lae’zel ending only happenings if you
Super spoiler don’t think there’s a spoiler text accepted across all instances yet
Accept becoming a mind flayer and some events thereafter and then follow through with Vlaak’ith telling you to kill yourself. This “rare no one’s taken” glitch ending seems to be if you listen to Vlaak’ith, but don’t turn mind flayer you can still take the kill yourself ending if you check the mind flayer box …despite not being mind flayer. Which could only happen through a glitch. So it’s just a you could take this path if you’d checked X box but you didn’t so can’t “ending”. I’m not sure what this article is trying to say honestly as it’s literally just “if you make X choice you could get Y ending, but if you glitch the game to believe you made X choice you could get Y ending” article.
Datamining is the worst except in the cases where it just becomes more of a mystery. Like “we know there’s this scene in the game and it doesn’t appear to be cut, but we can’t figure out how to get to it without hacking yet.” Like the Nuclear Disarmament cutscene in MGS5. It was found pretty early on, but nobody was sure how it worked until enough people worked together to dismantle every single nuke on the platform for the game (IIRC PlayStation did it first).
When I was your age, I’d go down to the corner store where I’d drop down $2.50 for a freshly printed copy of Nintendo Power and a package of bubble-gum cigarettes when I wanted to get my ads and filler squeezed between spoilers.
If I really wanted to beat a game quick, I’d buy myself a Game Genie.
Wasn’t Mew in the original Pokémon games found through data mining and only obtainable by hacking?
Memory manipulation is very much hacking. Pretty much the form of computer hacking.
One of the skulls in Halo 3 was found by hackers in game scripts, a decent number of secrets in the indie game Fez were found by reverse engineering or brute force. Not to mention game guides in even older days.
So no it’s not really always been “shrouded in doubt and mystery”.
It’s the data diving that’s really ruined the fun of this. You can’t hide anything in a game now because for a legion of hackers, exposing every locked or hidden thing in new releases is the game. I think that’s why so many indie games that want to have deep hidden content end up making ARGs, so you only have to put hints in the game and the solution is on your website or in a geocache or something. Then the worst the data miners can do is dig up all the clues faster.
I also feel like part of the appeal of “lore over plot” is tied up in this. With YouTube and Twitch, it’s likely that more people will consume your game in the form of “lore analysis” videos than will ever play your game.
If your game just tells a straightforward plot, then a 12 hour commented Let’s Play is going to eat some amount of people who might otherwise play your 60 hour game. I definitely found Whitelight’s 7 hour walk through of Death Stranding a lot more interesting than playing it.
With the lore-heavy games, there’s no consensus story to spoil so everyone can make their own 10 hour long interpretation of what Goldmask’s finger positioning implies about the elden lord’s dining habits. It feeds a whole speculative video ecosystem and encourages people to play the games and “decide for yourself” what it all means.
An ending that’s impossible to achieve has zero players achieving it? You don’t say!
Oprheus doesn’t always kill himself like that article says. In one of my endings I convinced him to watch over the githyanki instead of suiciding as a squidy boy.