Attack and damage negation curve scaling of the Shadow Realm Blessings have been revised.

  • The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.
  • The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.
  • Other balance adjustments as well as bug fixes are also planned for a future patch.
-51 points

Fuckin laaaaaaaaaaaame. I want a roll back option on this. If your gonna rebalance it for everyone crying just give them the “Im afraid to die mode”

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2 points

There’s about 3 mountains and a valley between what they did and baby mode.

I beat 5 of the bosses so far, and I’m wondering when they’re going to start being fun. Because I’m not having fun killing bosses, and every boss feels the same to fight.

The game doesn’t need to be super nerfed, but right now even From is admitting they need tweaking.

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38 points

Lol. If you really want a challenge, play without blessings.

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-16 points

I likely will run my RL1 guy through it at some point. Man I really hit a nerve with the participation trophies for everyone crowd here, didn’t I?

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7 points

I’m extrapolating so I might be wrong, but what I get from this is that they boosted the benefits of the first scadu fragments but nerfed the benefits of the later ones, which is just changing the scaling but ultimately results in the same difficulty

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3 points

I mean I see his point in that you don’t have to take the blessings. Granted I have not had an issue so far but I have just gotten to the end of the castel that lost its p and teleported out to do some minor dungeons so im basically the type that gathers up all the buffs and such I can before hitting a particular thing. That mausaleem guy is still kicking my ass but I only tried 3 or 4 times but heck I can come back to him when I have completed if I want.

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20 points

Me when the optional system is optional

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Just entering the DLC at level 1 is a fun challenge. But, like… If you can kill Radahn and Mogh at level 1 it probably isn’t actually a challenge. 🤷🏻‍♂️

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Maybe I can finally kill the last dude. Fucker always nukes me with his arena filling divine light bullshit like 30 seconds into the second phase because it kills me in one shot. Literally only dude in the game at this point who has been able to.

I used to think this guy was cool, but fuck him.

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1 point

Yeah the final boss is seriously overturned. I wouldn’t be surprised if the next patch nerfs that second phase, or at least makes it easier to see.

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19 points

I wish they were a bit more open with the percentages. I have +11 or +12 now, and I don’t know if that means I’ll see any increase, or not.

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You should still see an increase with every level, it just won’t be as big once you start getting toward the max. Kinda like stats and soft/hard caps.

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2 points
*

Yeah. I grabbed all of them now and I’m at the grace before the final boss. Just snagged the last of the armors and weapons I’d missed and killed the furnace golems last night. I think I’m just about 100% on it now. Gonna wipe up the boss tonight and put it aside while I get back to real life for a bit.

Edit: I said “wipe up the boss.” That was a mistake, and I understand that now. I apologize for my hubris.

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5 points

You should see an increase, but likely small. Since the end point increased and since the curve only increases between upgrades, that means that all points before the end point must also increase. However, most of the benefit is now granted in the first half of the upgrades possible, so at your level the increase per level will be smaller than it was before.

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2 points

Yeah, that’s what I was thinking would happen. I’ll find out when I get home from work and have a chance to test it. Luckily I was farming armor and testing amulets last night, so I have a baseline damage number on an enemy already for what I was before.

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