Sales on current-gen consoles must’ve not been great
The year is 2077.
Pollution and nuclear war destroyed the environment.
The economy is in shambles, big corporations rule over the world and exploit the powerless working class.
Crime has overtaken the country. It doesn’t matter who you are: you are either one of them, or on the receiving end.
Breathable air is a subscription service, and price hikes happen every other month to please shareholders.
Game devs are still releasing games for the PS4 and XOne consoles. Nobody has yet understood the purpose of the next gen consoles. Every other day, someone screams “but muh exclusives!” to the sky. But no one answers back. God remains silent.
Is it finally stable and playable on PC?
I played it on my RTX 3070 shortly after launch, and while there were certainly some stutters here and there and the very occasional crash, for the most part it actually ran fine. I think the poor quality of the PC port has been seriously overblown. Granted I don’t care much about sustaining insanely high frame rates, but the game itself was amazing on its own, and even better having played and enjoyed the first one. Well worth any remaining technical glitches.
It plays much better than it did on launch.
I’ve got a 1660Ti, and it’s not perfect but smooth enough to play med settings on 1080p. The biggest thing holding me back was VRAM, so I’m interested how they address that on the older consoles, with an eye toward better performance for me.
Sounds like you just didn’t notice/remember the problems in that case. There was/is performance issues that will show up regardless of your hardware setup. “Runs fine on my pc” is simply not true, unless your pc runs on magic.
I mean if you want to invalidate my lived experience, sure. Played on release on a 5600X, RTX3070 and 32GB of RAM, 1080p, almost everything maxed out. Open areas on Koboh saw a drop to mid-40 fps, but other than that, I had one hard crash and no bugs I noticed.
All computers run on enchanted runes in graven rocks, so yeah, it runs on magic.
Was it ever fixed for PC? Last I heard, it was still a stuttery mess and I just decided to avoid it.
There is a patch coming out for PC that claims to improve performance. We’ll see if it actually does anything meaningful.
I’ll believe it when I see it. I’m running a 10900KF running at 4.2GHz with a 4090 and spinning in a circle on Koboh still drops my FPS to 10-12 from ~110-120 (even with RT fully disabled, since the implementation of it in this game is hot garbage). This game was the straw that broke the pre-order back for me, haha. I played the original on PC and loved it – was surprised as hell to see the sequel have so many problems that the first didn’t.
does this mean it will be steam deck verified too?
I heard the PC port was abysmal, so not sure it is even playable on the steam deck, let alone able to be verified.
Last as in “previous” or “final”?
But given how hard it is to convince people to move off of that generation, “last” could start to have other meanings.
If you’re developing a chill, low-graphics indie game in Unity these days, there is still basically no reason to target the PS5.
Any more what? If you mean me consoles, they’ve been out almost 4 years now