Mine would probably still be Drydock Scratch aka Retrospective Runaround. I just love these huge caverns. It makes me feel like I’m an explorer uncovering a lost civilization.
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I’ve always thought Wall Breach Blitz in Diessa Plateau is underrated. It’s simple enough to not be frustrating but still has a pretty engaging design
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Abbadon’s Ascent in Sirens Landing. It’s decently long with well-placed checkpoints. The jumps feel fair and make sense, i.e. they almost all look like the logical next step up the spire.
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