I am hopeful for this. Playing it on day one, I reported a garbage management bug on the official forum: only to be told it was “by design”, and yet still game-breaking.
The performance woes got all the press, but the game was fundamentally broken. It was nearly impossible to lose. Too many services for a small city? Here’s free “government subsidies” that you also can’t shut off when your city is successful. Don’t have garbage service? No problem, a neighboring city you have no control over is gonna handle your trash – for free.
I hope this is finally a step in the right direction, but I’ll never understand why it took a year to listen to day 1 issues. If the game had been released Early Access the response would have been better all around. Performance issues need to take second place: if the game isn’t fun, I don’t care how it performs.
I decided to test it even though I’m done with the game. On my 110k pop city I ran it for 2 hours and simulation speed pre patch was 1.2 and is now .06 - 0.8
The performance is back to where it was pre optimization patches.
Sometimes you need to take two steps back so later you can take one step forward, ok?
Edit: seems like quite a few people didn’t understand the joke, 2 steps back and 1 forward is still 1 step back, they are slowly getting worse
Can’t wait!
Does it matter at this point? They lost a lot of interest in this game.
I was just watching CityPlannerPlays stream where he was trying the new patch out, and oh boy has the game changed totally. It actually looked like a fun challenge instead of the money printing simulator that it was before.
Direct link to patch notes; https://forum.paradoxplaza.com/forum/threads/patch-notes-1-1-5f1.1687527/
Or this one if the above doesn’t work? https://forum.paradoxplaza.com/forum/forums/cities-skylines-2.1147/