I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not making the rest of the game less challenging as well.

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The best games don’t even make it obvious you’re fighting a boss. It just could be another random event like wolves striding along your way. Meanwhile it doesn’t feel as hard, because you got dropped just enough ammo etc. to finish the boss without any preparation, and still having enough stuff to get to the next safer zone.

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Fuck before even that, they should fix and put and easy mode on all games. Why can’t the lazy devs even to fkin that for accessibility.

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I really hate FromSoft for the utter lack of a difficulty slider in all of the Souls games.

I don’t have the time to grind their games to “git gud” like they want. Just let me enjoy the game instead of wanting to pull my hair out as I play.

I’ve essentially wasted $120 on Dark Souls 3 and Elden Ring because I hear nothing but utter praise for them. Then I realized I didn’t have the time or patience to grind out those boss fights, so I get <10 hours of play time out of them before I have to stop.

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Saying dark souls/elden ring is not easy enought is like saying schindlers list isnt funny enought. You are missing the point of the whole thing.

Besides. There are always ways to make something easier in from games. A spell, a item, some armor. And that is by design.

Best example is the taurus deamon in dsk1. You find an item before the boss room. Use the item and the thing is done in two seconds. Of course it is also posdible to brute force it with dodge skills.

I think the one thing people dont get about from games ist that they are as much detective games as they are action rpgs.

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