Ok, so I’ve won the Knight League, I’ve won the Mini-Prix against S-tier opponents, I have won on every track, except Mute City I.

I simply can’t win any race at Mute City I. I tried everything, changed strategy, I tried Team Battle, I tried to race Mute City while everyone else is in a Grand Prix.

I simply can’t win Mute City.

And I’m looking forward to King League. The carnage at Death Wind II will be legendary.

0 points

And I’m sitting here and can’t win anything and I really don’t know why. I played the hell out of F-Zero on the SNES (and also on the Switch).

But I’m always 20-40… in the 99 battles no matter how hard I try and usually manage to get to the end in Grand Prix and Mini-Prix.

Maybe I’m missing something? Do you have some tips and strategies?

I find myself usually in the Top 10 in the beginning, but then I somehow tumble down in the masses of people until I’m stuck around 40…

permalink
report
reply
0 points

Did you manage to beat the original game on master difficulty? If you beat King League on master difficulty in the Golden Fox, then you should be able to stand your ground against A-tier (or even A+).

The most problems I’ve seen by other racers:

  • not timing their start correctly; push throttle shortly before GO!
  • they don’t press down when jumping
  • they are bad at cornering tight corners or U-turns; you should take them like in reality: From the outside to the apex. Also get off throttle and press L/R
  • avoiding bumpers: You should have grown an intuition how the bumpers behave. I see people often trying to avoid them in curves unnecessarily when they will actually go out of the way
  • power management: I had to learn that I have to use boost at different places than in OG F-Zero. I also need to avoid using boost when making an error (in the original you were ranked out at 4th position, so you had to get speed immediately after an error)

Where do you have the most problems? What are your best tracks? What is your rating?

permalink
report
parent
reply
0 points

First, thanks for you long answer!

Is Master the difficulty you have to unlock? I can’t remember, so probably not. I have it unlocked though…

I have no problems at all with the things you mentioned:

  • I always get the good boost
  • I press down while jumping
  • cornering: let go of trottle (if needed) and use L/R
  • the power management I have not completely mastered tbh

As silly as it sounds, the problem are the other cars (as always haha), but for real: once I’m in the pack I’m loosing speed and get pushed all over the place… even with the spin attack. And then I’m stuck there and usually end up around 30.

My rating is B+ now, I usually beat 3/4 opponents. And I think I’m around level 15.

Of course there are still a few driver errors, but I struggle most with getting out of the pack, if you now what I mean.

I guess I just have to git gud, like always.

permalink
report
parent
reply
0 points

Is Master the difficulty you have to unlock? I can’t remember, so probably not. I have it unlocked though…

Yep, expert difficulty in the original game is not enough; the AI is capped at 432 km/h at expert. The new game is like playing at master difficulty.

My rating is B+ now, I usually beat 3/4 opponents. And I think I’m around level 15.

That’s okay then, it took me quite some while for my first win, I think it was B+ or A-. So don’t worry.

Regarding power management: Did you finish Port Town II in practice mode under the time limit for the achievement? You need to use boosts where you normally wouldn’t (well aside directly from the start).

And regarding the pack: I drive as if they weren’t there (while using spin attack), meaning I drive my optimal racing line and I often can clear the pack in difficulty corners fast. Well except Mute City.

permalink
report
parent
reply
0 points

Mute City and Big Blue both feel challenging to me. I tend to do much better on all the other tracks. I think it’s more to do with the fact that these tracks are the most commonly selected and also the easiest, so most of the other players are able to do pretty decently, and everyone ends up bunched up together.

permalink
report
reply
0 points

Mute City and Big Blue both feel challenging to me.

It’s really weird: Sometimes I finish 30th and I still finish ahead of a S- player with 80+ wins.

permalink
report
parent
reply
0 points

Friendly reminder that FZ is a very technical game where skills can go higher than most battle royal games where luck have a lot of impact. I also suspect Nintendo didn’t add tier system to dispatch players based on their level.

permalink
report
reply
0 points

I think there is some kind of matching based on tier. Last weekend I didn’t see those players with 80+ wins until I had won the Knight League. But I definitely saw level 40 players. And yeah, it’s weird, which one is the “actual level”: The level, the tier or the number of race wins?

permalink
report
parent
reply
0 points

@PinkOwls I have an attachment to the original F-Zero for being a type of challenge mode for the player back when I bought it for my Wii U. However, I’ve always felt, “God, how cool would this game be if it had multiplayer?” I love that F-Zero 99 not only fulfills this dream but goes above and beyond into transforming it into a battle royale game. F-Zero works PERFECTLY in this regard; the game is too much fun. :blobfoxcrylaugh:

permalink
report
reply
0 points

Yeah, same here. I always wanted a 2-player version of the original F-Zero and obviously a successor. F-Zero 99 indeed surpasses any wish, but I don’t really look at it as a battle royal game, but an over-the-top “true racing” game.

I’ve always looked at F-Zero as a “true racing” game and its name implies that it is one level above Formula 1. F-Zero is really technical and you have to find the perfect turn-in point and when to apply throttle again. Especially at master difficulty you have to find the optimal racing line while also dealing with traffic. And although you very rarely have to use the brake, lifting off is kind of like a break. This is what separates F-Zero from the original Super Mario Kart. In Mario Kart you kept the gas button pressed at all times and could make all corners.

The original Mario Kart still required technical skill though and you had to think about racing lines (especially where to start a power drift). Current Mario Kart 8 is frustrating me because there’s always something happening, like someone using their lightning. Those constant interruptions prevent you from getting into a rhythm. And I don’t want to talk about those city circuits in the expansion pass. MK8 is not a racing game, but it’s really fun with others in the same room.

F-Zero 99 is a pure racing game with some gimmicks.

permalink
report
parent
reply

Nintendo

!nintendo@lemmy.world

Create post

A community for everything Nintendo. Games, news, discussions, stories etc.

Rules:

  1. No NSFW content.
  2. No hate speech or personal attacks.
  3. No ads / spamming / self-promotion / low effort posts / memes etc.
  4. No linking to, or sharing information about, hacks, ROMs or any illegal content. And no piracy talk. (Linking to emulators, or general mention / discussion of emulation topics is fine.)
  5. No console wars or PC elitism.
  6. Be a decent human (or a bot, we don’t discriminate against bots… except in Point 7).
  7. All bots must have mod permission prior to implementation and must follow instance-wide rules. For lemmy.world bot rules click here

Upcoming First Party Games (NA):

Game Date
The Legend of Zelda: Echoes of Wisdom Sep 26
Super Mario Party Jamboree Oct 17
Mario & Luigi: Brothership Nov 7
Donkey Kong Country Returns HD Jan 16, 2025
Metroid Prime 4 2025

Other Gaming Communities


Community stats

  • 744

    Monthly active users

  • 400

    Posts

  • 1.2K

    Comments