cross-posted from: https://lemmy.zip/post/37479548

BitCraft Online an upcoming AAA mmo goes open source

23 points

lmao bitcraft is not AAA. misleading title

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99 points

This is uncharted territory and we are essentially running an experiment. For this reason we’re not licensing or open sourcing the game’s assets - the art, music, and IP will still be protected for the time being. But all of the code that makes the game run will be made public. We have not chosen the exact license under which we will be open sourcing the game’s code, but it will be one of the OSI’s approved open source licenses.

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49 points

That’s fair enough. They still need to be a business after all.

Id open sourced Doom and Quake decades ago, but you still can’t just have all the assets for nothing.

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4 points

Sounds like SpacetimeDB is where they are really heading right now.

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1 point

that makes sense, especially if they buy it and dont make it

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23 points

The team is 22 people… so that’s definitely not AAA

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12 points

Where did you read AAA? cuz it ain’t that

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37 points

That’s… Kind of insane! I’ve been following Bitcraft every now since it got announced but I never expected them to go to this direction. The blog post makes sense but I’m curious what license they’re going to use. It could be a legal minefield to try and stop people from stealing the game, re-branding it, then profiting off of it.

It’ll be really curious to see how this plays out because there isn’t really any major games that went open source, much less one that’s going to be actively monetized like Bitcraft.

Our focus will be on a smooth and successful Early Access launch on Steam, which is our highest priority. Only once we are happy with the state of the game will we start the process of open sourcing BitCraft.

Anyway, it sounds like open-sourcing the game might take a while. I hope early access works out for them.

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1 point

Asset flips aren’t as straightforward and easy as ppl claim, but yeah will be a thing prob a non issue like red eclipses crypto clones

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