I’m not saying color grading is a bad thing, but I personally prefer natural lighting in games over “cinematic” filters.

See more examples: https://imgur.com/a/z6zyTo4

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The first one looks natural to me. The second grade looks like a 1st year film school grade where they think the full range has to be used at all times. In a soft well lit room the contrast would never be that high.

The intention was clearly to make it look like a warm interior, adding all those grungy green tones make it look like she’s standing by a window. I dunno the context of the room, but number 1 looks way better to me…

Edit: Final thought - crushing blacks like that, from a game perspective means you may miss details that may have been meant to be seen. But power to you! Options are always better.

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Eyesight is wild, personally the second one looks more realistic to me.

But you are right, options are always better

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