I’ve recently found that big (mostly open world) games tend to overwhelm or even intimidate me. I’m a big fan of the Rockstar games and absolutely adored Breath of the Wild, but my playthrough of Tears of the Kingdom has been a bit rocky from the get-go.

As soon as the game let me explore all of its content and released me from the tutorial island, I was able to roam the lands of Hyrule freely as I once did in Breath of the Wild, but I’ve come to a sort of paralysis. I feel like there’s such an enormous amount of content to see that I’m constantly anxious to unintentionally skip content or to not make the most of my experience. I did not feel like this back in Breath of the Wild, and I’m not really sure why. I did, however, have this same sense of FOMO when I first played Skyrim. That game also made me feel like I was constantly missing stuff which left me kind of unsatisfied.

This is not a big problem and all of the games I listed are great games. I’m posting this because I unconciously took a two week break from ToTK in order to alleviate that feeling but when I came back to the game today and still felt the same, I thought of posting here and maybe hearing your opinions on this thing.

Have you ever felt the same in big open world games? Do you feel like this in more linear games with multiple endings? (I do) Do you think I’m an overthinker and should just rock on? Looking forward to your comments!

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I reflected on that as well yesterday. I started Botw on Cemu after hearing so much good about the newest instalment and wanted to see what all that fuzz is about. I really really like it, I always thought it would feel empty from the vibe I got from gameplay videos and screenshots but it doesn’t. I played for 40 hours and now I’m on a tipping point.

So after thinking about it yesterday I found a good comparison for me. I thought about ice cream. Bare with me. Imagine buying a really big pot of a new kind chocolate ice cream. It fills all the space of your freezer. You try it and it’s awesome, you don’t want anything else to eat right now. So you eat it every day for every meal. It still is awesome but at some point it’s nothing special anymore and also last time you went shopping you saw that awesome looking strawberry ice cream for which you don’t really have space right now in your freezer. So what is your next move. Jugging down the chocolate ice cream until you reach the bottom but hate it or throw it away and buy something new? So here is what I try: I want to get over my FOMO for the strawberry ice cream and try eating just a bit of the chocolate ice cream every other day. I mean, it couldn’t be healthy to eat ice cream for every meal and every day right? And if it isn’t going to be special anymore I don’t need to eat it until I finish it, I won’t get any more enjoyment out of it if I’d do.

I hope this makes as much sense to you as it does to me

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I felt the same way when I opened the new Hitman reboot, and a bit when I opened TotK. What I like about BotW and TotK is that you basically can’t miss content. Some events are one-time-only but you have to experience them actively first. Quests and adventures will wait for you. I feel a lot more paralyzed and FOMO if the game just doesn’t wait for me to explore what I want in my own time.

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Interesting that the Hitman games make you feel like this, I thoroughly enjoyed them because of the ability to replay levels endlessly, which made me feel like I can’t miss anything because I can just start over if I want to try a different approach.

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same for me with the witcher 3 and horizon zero dawn

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There are too many random side quests in my opinion. I get annoyed seeing Addison and Koroks. They take too long. Every dialog just feels like it takes ages. I remember in an old Dunkey video he called to them AGLs, artificial game lengtheners. A good example of this is the great fairies. Having them have to pop out every time and always tell you about set bonuses and always having to watch the animation and then the star slowly appear in the armor. It’s just infuriating. J believe they can capture the feel of it without ruining the experience. Like look at chests in BotW versus TotK. Perfect example.

All that to say, I don’t mind the amount of content but when experiencing the content is annoying it makes it worse in massive games because there’s so much of it.

I can summon and dismiss sages from my key items. Why the hell can’t I do that with the towing saddle??

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Totally agree on them taking too long and I’ve also found myself being annoyed with Addison quite quickly. The koroks I don’t mind as they offer a different challenge every time and it’s not very relevant to complete them all. But Addison’s tasks are. always. the. same. Boring!

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Absolutely, it feels like so many big budget games made recently command 50+ hours of your time, or have really complicated mechanics that require note taking and maths to really enjoy. Those things are great, but man, just the thought of starting a behemoth like Tears of the Kingdom makes me anxious.

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some blame that on the idea of “1€/1$ per play hour” - and when these games come with a price of 60€+ (modern AAA is 80€), they’ll get content shoved inside…

I think it’s just bad game design that became the norm. I’m pretty sure you can make a game that’s received as worthy its price, without overwhelming players like me with the sheer amount of content.

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