Bethesda game runs like ass
Thatโs not news
Mentioned this in another thread yesterday:
Like many UE games over the years, they didnโt properly optimize Unreal itself for their use, and there were already several ini tweaks up on the Nexus to remedy this the day of launch.
Went from 27 average fps when in exterior cells to a solid 60, with an unsupported GPU by just using one of these ini tweaks.
This is such a common problem with games on any iteration of Unreal Engine, and has been for over 2 decades. Since itโs so common to see, I wonder if the documentation just sucks.
If somebody didnโt realize it was almost certainly going to run poorly the second it was revealed to use UE5, I wouldnโt even know what to say to them.
Fortnite, Wukong, Tekken 8, Layers of Fear, Firmament, Everspace 2, Dark and Darker, Abiotic Factor, STALKER 2, Jusant, Frostpunk 2, Satisfactory, Expedition 33, Inzoi, Immortals of Aveum, Starship Troopers: Extermination, Ninja Gaiden 2 Black, Lords of the Fallen, Robocop, Myst (UE5 remake), Riven (UE5 remake), Palworld, Remanant 2, Hellblade 2, Subnautica 2โฆ and the list keeps growing.
When a big studio skips QA and releases a broken game, itโs not the engineโs fault, itโs the studios fault. As long as consumers tolerate broken games that can maybe be fixed later (if weโre lucky) then companies will keep releasing broken, unfinished, unpolished, untested games. Blaming UE5 is like blaming an authorโs word processor for a poorly written novel.
Iโm not blaming UE5, but Iโm capable of pattern recognition. Thereโs a pattern of developers not fixing UE5 issues and releasing games with them still present. The fault lies with both game developers and UE developers.
You just touched on the problem, which is a confluence of Base Rate Neglect and Availability Bias.
UE is the most popular gaming engine, so itโs used on the most projects and has a high amount of visibility. No matter which engine you build a game with, there are many factors to keep in mind for performance, compatibility, and stability. The engine doesnโt do that for you.
One problem is that big studios build games for consoles first, since itโs easiest to build for predictable systems. PC then gets ignored, is minimally tested, and patched up after the fact. Another is โCrysis syndromeโ, where developers push for the best graphics they can manage and performance, compatibility, and stability be damned - if it certifies for the target consoles, that is all that matters. There is also the factor of people being unreasonable about their hardwares capabilities, expecting that everything should always be able to run maxxed out foreverโฆ and developers providing options that push the cutting edge of modern (or worse, hypothetical future) hardware compounds the problem. But none of these things have anything to do with the engine, but what developers themselves make on top of the engine.
A lot of the responses to me so far have been โthatโs stupid becauseโ and then everything after โbecauseโ is related to individual game development, NOT the engine. There is nothing wrong with UE, but there are lots of things wrong with game/software development in general that really should be addressed.
Yes. It runs like dog water. And it seems people are just looking past it because of the nostalgia effect.
Yeah I play on my PC and Iโll cross play my save on my Xbox when I want to use the TV. The series X is quite a bit smoother. Sucks lol. Every UE5 game Iโve played on PC has not been a good experience lol. (I can play star citizen around 60fps in cities, KCD 2 on the highest srtting, for reference)
And this is why I donโt buy day 1. Performance actually looks reasonable compared to other day 1 releases, but itโs still not what I want to play. I bet most of these issues will be resolved in a month or two, and definitely resolved by the first sale, so Iโll hold off. Itโs not like thereโs going to suddenly be content to miss out on, itโs a remaster, so waiting is absolutely reasonable.
iโm looking past it because my laptop is 7 years old and iโm happy it even runs lol
Right. But your laptop and my PC shouldnโt be playing the game at the same performance ya know.
For day one, performance is actually fine. I have much bigger gripes than getting fps dips in the open zones. Like levelling ffs. I have 100 strength, willpower, and blades, but am doing less damage to mobs now than I was doing in the beginning of the game. Or levelled loot drops and quests.
The key to oblivion is to pick tag skills that you wonโt use. If your build is a stealth archer, pick block blunt and restore. You only level when your tagged skills level, so your archery illusion and sneak will be 100 but your character will be sub level 10 so youโll basically be a god
The level system doesnโt work that way anymore. Now when you level up, it doesnโt matter what skills you leveled up when you get a new level, you always get 12 points (called โvirtuesโ) to spread around to any stat. Luck, however, takes 4 โvirtuesโ to level one point, while the others are just 1:1 and you can add up to 5 at a time.
I can level up entirely through using Agility linked skills but then put my stat points into Strength and Intelligence instead of agility.
The real issue has to do with the level scaling on enemies still being the worst of any Elder Scrolls game because they didnโt change anything about that from the OG. So once youโre level 50, everything has the best weapons and armor on them.
Doesnโt work in the remaster; they changed so that all skills contribute to level up progress.