3 points

Bethesda game runs like ass

Thatโ€™s not news

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Mentioned this in another thread yesterday:

Like many UE games over the years, they didnโ€™t properly optimize Unreal itself for their use, and there were already several ini tweaks up on the Nexus to remedy this the day of launch.

Went from 27 average fps when in exterior cells to a solid 60, with an unsupported GPU by just using one of these ini tweaks.

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1 point

While the updated config I installed helped, I still get noticeable frame drops on my pretty beefy PC in the overworld.

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-2 points

Nice, amateur hour it seems.

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This is such a common problem with games on any iteration of Unreal Engine, and has been for over 2 decades. Since itโ€™s so common to see, I wonder if the documentation just sucks.

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1 point

Since itโ€™s common, the devs should be aware of it, regardless of how the official documentation is.

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42 points

If somebody didnโ€™t realize it was almost certainly going to run poorly the second it was revealed to use UE5, I wouldnโ€™t even know what to say to them.

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27 points

Can we please stop blaming UE5 for sloppy development and poor QA?

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29 points

As soon as someone releases a UE5 game that doesnโ€™t run like ass

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2 points

Clair Obscure runs pretty well out of the gates.

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7 points

Fortnite, Wukong, Tekken 8, Layers of Fear, Firmament, Everspace 2, Dark and Darker, Abiotic Factor, STALKER 2, Jusant, Frostpunk 2, Satisfactory, Expedition 33, Inzoi, Immortals of Aveum, Starship Troopers: Extermination, Ninja Gaiden 2 Black, Lords of the Fallen, Robocop, Myst (UE5 remake), Riven (UE5 remake), Palworld, Remanant 2, Hellblade 2, Subnautica 2โ€ฆ and the list keeps growing.

When a big studio skips QA and releases a broken game, itโ€™s not the engineโ€™s fault, itโ€™s the studios fault. As long as consumers tolerate broken games that can maybe be fixed later (if weโ€™re lucky) then companies will keep releasing broken, unfinished, unpolished, untested games. Blaming UE5 is like blaming an authorโ€™s word processor for a poorly written novel.

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4 points

Avowed ran well for me.

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5 points

Iโ€™m not blaming UE5, but Iโ€™m capable of pattern recognition. Thereโ€™s a pattern of developers not fixing UE5 issues and releasing games with them still present. The fault lies with both game developers and UE developers.

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3 points

You just touched on the problem, which is a confluence of Base Rate Neglect and Availability Bias.

UE is the most popular gaming engine, so itโ€™s used on the most projects and has a high amount of visibility. No matter which engine you build a game with, there are many factors to keep in mind for performance, compatibility, and stability. The engine doesnโ€™t do that for you.

One problem is that big studios build games for consoles first, since itโ€™s easiest to build for predictable systems. PC then gets ignored, is minimally tested, and patched up after the fact. Another is โ€œCrysis syndromeโ€, where developers push for the best graphics they can manage and performance, compatibility, and stability be damned - if it certifies for the target consoles, that is all that matters. There is also the factor of people being unreasonable about their hardwares capabilities, expecting that everything should always be able to run maxxed out foreverโ€ฆ and developers providing options that push the cutting edge of modern (or worse, hypothetical future) hardware compounds the problem. But none of these things have anything to do with the engine, but what developers themselves make on top of the engine.

A lot of the responses to me so far have been โ€œthatโ€™s stupid becauseโ€ and then everything after โ€œbecauseโ€ is related to individual game development, NOT the engine. There is nothing wrong with UE, but there are lots of things wrong with game/software development in general that really should be addressed.

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32 points

Yes. It runs like dog water. And it seems people are just looking past it because of the nostalgia effect.

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16 points
*
Deleted by creator
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7 points

Yeah I play on my PC and Iโ€™ll cross play my save on my Xbox when I want to use the TV. The series X is quite a bit smoother. Sucks lol. Every UE5 game Iโ€™ve played on PC has not been a good experience lol. (I can play star citizen around 60fps in cities, KCD 2 on the highest srtting, for reference)

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2 points
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Deleted by creator
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1 point
*

Avowed is UE5 and that ran well for me.

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2 points

My FPS drops from 60 to like 25, but thatโ€™s rarely. Itโ€™s not like itโ€™s a constant 25.

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1 point
*

I had to tweak quite a bit but itโ€™s running at a stable 60 fps at 1440p now. I wouldnโ€™t say Iโ€™m looking past it, just enjoying it in spite of the performance issues.

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1 point

And this is why I donโ€™t buy day 1. Performance actually looks reasonable compared to other day 1 releases, but itโ€™s still not what I want to play. I bet most of these issues will be resolved in a month or two, and definitely resolved by the first sale, so Iโ€™ll hold off. Itโ€™s not like thereโ€™s going to suddenly be content to miss out on, itโ€™s a remaster, so waiting is absolutely reasonable.

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2 points

iโ€™m looking past it because my laptop is 7 years old and iโ€™m happy it even runs lol

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3 points

Right. But your laptop and my PC shouldnโ€™t be playing the game at the same performance ya know.

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2 points

yeah iโ€™m aware, i wasnโ€™t generalising it was just my personal experience

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11 points

For day one, performance is actually fine. I have much bigger gripes than getting fps dips in the open zones. Like levelling ffs. I have 100 strength, willpower, and blades, but am doing less damage to mobs now than I was doing in the beginning of the game. Or levelled loot drops and quests.

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14 points

So โ€ฆ just like the original Oblivion?

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1 point

Yeah, and I always stop playing the original early for the same reason.

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7 points

The key to oblivion is to pick tag skills that you wonโ€™t use. If your build is a stealth archer, pick block blunt and restore. You only level when your tagged skills level, so your archery illusion and sneak will be 100 but your character will be sub level 10 so youโ€™ll basically be a god

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The level system doesnโ€™t work that way anymore. Now when you level up, it doesnโ€™t matter what skills you leveled up when you get a new level, you always get 12 points (called โ€œvirtuesโ€) to spread around to any stat. Luck, however, takes 4 โ€œvirtuesโ€ to level one point, while the others are just 1:1 and you can add up to 5 at a time.

I can level up entirely through using Agility linked skills but then put my stat points into Strength and Intelligence instead of agility.

The real issue has to do with the level scaling on enemies still being the worst of any Elder Scrolls game because they didnโ€™t change anything about that from the OG. So once youโ€™re level 50, everything has the best weapons and armor on them.

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4 points

Doesnโ€™t work in the remaster; they changed so that all skills contribute to level up progress.

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1 point

So they took the mechanic in the game yhat was universally hated, and made it worseโ€ฆ?

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3 points

Sort of. The new leveling system has minor skills contribute to your levels, to a lesser degree. IIRC itโ€™s something like 10 major levels or 20 minor levels (or some combination thereof) to get a character level.

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1 point

There are mods that help with this

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2 points

True, but Iโ€™m currently playing with my kids on Xbox too.

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