So, hear me out.

I’m a 47 year old guy and I’m not ashamed to say that I enjoy video games. I always have, from playing Head over Heels on a Speccy +2 to ESO and Valorant on my self built PC.

Due to various life circumstances, I’m also on the dating scene and to most women I meet, around my age, video games are anathema. When I say that I like them it’s usually meet with an “oh dear” or a “my son would probably love to talk to you about them, I find them really boring”

I have two boys, both teenagers, both play all the time and sometimes we all play together (although they are better as they have more time to apply to games). Their friends are amazed that I will talk about games with them, that I know someone about games and that I play games. None of their parents want to talk with them about what is effectively their main hobby that they do all the time (big sad).

So the question, there must be some sort of cut off age at which video games are no longer an acceptable pastime. Is it absolute age based (nothing after 35) or is it something to do with the progression of games into popular culture and people born after, say, 1986 will not see it as unacceptable?

I don’t have an answer, I just think it’s an interesting question. Thanks for reading, let me know what you think!

Edit to add: I’m not planning on stopping through peer pressure, just wondering about the phenomenon!

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I personally think it’s only related to birth generation. For currently past 30 years old it was still pretty rare for people to game a lot. Now everyone has a smartphone and gaming is a big business. Also people past a certain age develop a level of “old people grumpiness” and this sticks to them in whatever they do. Some lost interest in hobbies and are seriously envious of people enjoying gaming instead of watching TV all day or gossiping with neighbors. I also believe current younger generstions are much more understanding of other people’s life choices, less judging. Not long ago young marriage was the goal number one, for thousands of years. We’re live in a fast changing age at the moment.

There’s no drop off for gaming.

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Be 80 and play FIFA, it’s fine. There’s no age where you are obliged to put down your controller for the last time. But it shouldn’t be your first answer while you’re dating, and definitely not your only one.

Being a gamer, as an identity, has a lot of baggage.

Having gaming be your only interest or hobby is associated with being an unambitious self-interested person who intends to do as a little as possible, as long as possible. The recognisable games are marketed towards kids/teens with time to burn.

Imagine your date’s interest was “moderating Reddit”, “watching TikTok”, or “reading Instagram”. That’s what ‘gaming’ sounds like: your hobby is media consumption.

There’s no age where you aren’t allowed to consume media; but it’s worrying if that consumption is your identity, if consumption makes up your routine.

So it’s not actually about age - it’s about maturity and goal-setting.

When we’re younger, most of us live moment-by-moment. Media consumption offers no future, but it has a pleasurable present.

But as people age, people develop goals and interests that require more investment and focus, and they’re looking for people that are doing the same. A cutthroat economy demands people develop goals for financial stability, even if they still otherwise like games.

As we age, we stop looking for somebody to hang out with, but to build a life with.

So once the people you’re talking to have interests for the future, “I enjoy my present doing my own thing” doesn’t offer them anything. If they don’t play games, they don’t even know what games are capable of. Maybe one day they’d enjoy playing Ultimate Chicken Horse with you.

But right now, they just see the recognisable titles that want to monopolise children’s time, and assume you’re doing that. They picture you spending 20+ hours a week playing Fortnite. And there is an age cut-off where it’s no longer socially-acceptable to be a child.

It’s not that video games are bad, but they’re a non-answer. They want to know what you do that’s good, and a non-answer implies you don’t have a good answer at all, and that makes video games ‘bad’.

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That’s what ‘gaming’ sounds like: your hobby is media consumption.

It’s really weird that people who have “reading books” as their main hobby are not as stigmatized as their digital media counterparts. Is it the digital aspect that turns the hobby into weirdness?

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I thinkt it’s more a thing of social bubbles than age brackets, really.

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There is no age restriction on finding joy in playing games.

I am f/40+ and I am a gamer and plan to remain so for the rest of my life as does my partner. There is no cut-off. There is just people not part of a hobby that will always not quite grok why you would spend so much time with it. That is not a bad thing, you can always educate someone if they are willing. I love connecting with others through my (gaming) hobbies.

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I have wildly diverse hobbies, so I usually manage to mention something that people around me find weird. Gaming is one of them, and since I am not just your age but also female, I have received tons of strange comments over the years. At least my being somewhat fluid in English isn’t making me stand out anymore!

I think computer-related activities are seen different by our age group since we didn’t exactly grow up with it, or at least most of us didn’t. I know I was already a teenager when my parents bought us kids a computer, and that one needed inputs in BASIC and was textbased only. And while several of my classmates had similar experiences plus parents who insisted this was useful to know for our futures (and boy, where they right!), most of us still preferred to spent our time elsewhere. I see the difference in my kids, who grew up with not only computers and related technology, but also the internet. My son occasionally played board games via an internet platform by the time he was five (under supervision, of course), and as such, video games are much more part of daily life for that generation.

In my eyes, the decades-long discussion on when to give your child his/her first mobile phone has similar roots: We were used to a slower pace of life, that as a child you carry a few coins so that you can call your parents from a pay phone in an emergency, and otherwise you had to be at home at a specified time. Play dates with school mates were discussed in person at school, and so forth. Our children are dealing with far faster pace, discussion with class mates only occasionally take place eye-to-eye, and their schedules have become much more complex and fluid. Also, they grow up knowing everybody and anybody carries a phone in their pocket, and of course they want the same. Technology is integrated into their lifes from the start, and that means gaming is far more acceptable as a pastime.

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