-12 points
*
Deleted by creator
permalink
report
reply
1 point

Nice

permalink
report
parent
reply
6 points

I appreciate it, and as a socialist I respect his attitude of “I’m rich off this so no need”, but also he’s done years of work to give us free stuff added to his game. If he had a paid expansion it wouldn’t be the worst thing.

permalink
report
reply
13 points

I suppose that’s nice. Although I do not see the problem with charging for updates, with multiplayer it’s a problem because people might get pressured into buying something they might otherwise not get it because of friends, but with the single player game I can’t see the issue. And why doesn’t the dev deserve to be compensated?

permalink
report
reply
3 points

Charging for updates isn’t intrinsically bad. A good expansion pack at a fair price can be a good deal for both the players and the devs. But there is a modern trend of games trying to squeeze players for every dollar they can get; and when content is deliberately held back in the hopes of selling it for a bit more money later, it starts to become a bit perverse. The game itself can become an advertisement for selling more bits of the game in the future - and it just devalues the experience.

In the specific case of Stardew Valley, the game is a major hit - and it continues to sell well. So even though existing players are getting the new content for free, the developer is still going to get paid. Obviously he could get a lot more if he charged for it, but he has decided he doesn’t need that. He’d rather just make the game as good as he can make it.

Here’s a personal story of mine, about a different game: Several years ago I was selected to be a beta tester for a major game franchise. I was a very well known member of that community, know for making custom balance patches and bugfixes - and so they wanted me to test their new release. I was pretty excited to be a part of that. But when I got my first beta copy, I didn’t really play it much because the game barely worked. It crashed very frequently, and so my feedback was basically just “it crashes when I do this”. I figured it wasn’t worth trying to give balance ideas when the game was in that state. Anyway… time went on, and things didn’t improve much. There were some graphics changes and a bit of UI work… but it was still super unstable. The release date was getting pretty close. But before it was even possible to do a full playthrough without constant reloads to dodge game-ending bugs, there was detailed plans posted on the beta forums talking about the first 4 DLC packs that would be released after the game launched.

I stopped taking AAA games seriously after that. I was totally disillusioned. They were launching their AAA game in non-functional state, with the hope of fixing the worst bugs in a day 1 patch. Very little useful playtesting was done, and so the features of the game were a bit slap-dash, but yet somehow they were dividing up content for as many DLCs packs as possible. They didn’t even have a functional game and yet they were talking about how to sell more stuff. It was a real eye-opening experience for me; and it really colours the way I see other games that launch in a buggy state, where pretty much the only thing that works is the in-game store.

So yeah, I can appreciate the view that maybe charging for updates is a slippy slope that Concerned Ape doesn’t want to step onto; even if he does have very solid footing for if he wanted to tread that ground a bit.

permalink
report
parent
reply
8 points

The Factorio Devs made this Blogpost some time ago about how to go forward with development. It basically boiled down to developing a big (paid) expansion pack. I would be totally fine with Stardew Valley doing the same. However, going for free updates was discarded for Factorio because they have a “smaller but more dedicated audience [compared to Terraria and Minecraft]”. I don’t think that applies to Stardew Valley so free updates might be the way to go.

permalink
report
reply
1 point

I don’t know so much about Terraria because I don’t really play it but Minecraft makes most of its money through merchandise. The game is more vehicle to sell green plushies and funko pops than it is to make money itself.

permalink
report
parent
reply
2 points

Minecraft was just the example they used in the post but I agree. Minecraft is no indie game studio anymore atleast since Microsoft took over. But at least the free update policy hasn’t changed since the takeover

permalink
report
parent
reply
2 points

What about an expansion. Could I pay you for that please?

permalink
report
reply
5 points

Sure there’s ways to just throw money at them if you want

permalink
report
parent
reply

Games

!games@sh.itjust.works

Create post

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc…
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc…)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

Community stats

  • 5.6K

    Monthly active users

  • 4.3K

    Posts

  • 24K

    Comments

Community moderators