Mine is the lag in Stellaris, and lack of options to let me impact it. Like let me disable the ability for the AI to make habitats FFS!

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Games where you cannot see your exact dialogue choices. I really like Fallout 4 but I cannot play the game with the four generic options. It’s what kept me from beating LA Noire

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Luckily there’s mods for that

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Is there one for LA Noire as well?

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I would think so, if it supports mods in the same way

After actually looking, it doesn’t look like it. Sorry

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Progress bars going to 100%. Many games are guilty of this, Baldur’s Gate 3 most recently. If 100% are loaded, why am I seeing the loading screen still? The game should be starting. You’re clearly not at 100% if I’m still watching the loading screen. It should be impossible to see a fully filled progress bar.

Artificially make progress bars stop at 99% if you must, it’s still better than watching 100% being a clear lie.

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Are you playing MP? I’ve never seen this but I would suspect it’s done loading and simply waiting for the other players

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No, this is in single player. Both when I load the main menu and the game. On a brand new pc, too.

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  • Being unable to open (kick in) a wooden door as a level whatnot Dragonborn because it is “locked”. Looking at you Skyrim and Assassin’s Creed.

  • Being unable to jump over a small hurdle or being allowed to climb only in certain situations like in Far Cry 6. Like, is this a Parcours game now or what? There’s even a Parcours “armour” set.

  • Terrible inventory GUIs. AC Valhalla is one of the worst games inventory-wise. Decades ago video games did the job perfectly, there’s no excuse for best practice degradation

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Being unable to open (kick in) a wooden door as a level whatnot Dragonborn because it is “locked”. Looking at you Skyrim and Assassin’s Creed.

Yeah, you can kill a mammoth by looking at it funny, but that moldy old door could just as well be a massive wall

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Inventory Management. Doesn’t matter what game it is. If you can get over-encumbered and it’s not relevant to the game play like a survival crafting game or something I fucking hate it. There’s no reason I should have to make 40 trips to pick everything up in a Skyrim dungeon if I want to. It just wastes time.

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In a similar vein on skyrim, what’s the point of having merchants have limited money when fast travel/wait is a thing?

All it does is make me spend 10 minutes fast traveling to all the towns to sell my stupid dragon bones. What does that even add? It doesn’t add difficulty or immersion. Because of the dumb encumbrance, I can’t continue playing the game until I sell all this crap, so I gotta deal with it sooner or later.

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I suppose this falls under the realism category. No vendor in a “real world with fantasy elements” has infinite money and buys everything from you. And in the early game you can’t fast travel everywhere. Combine this and you get a reasonable game mechanic that restricts too fast player advancement in especially the early game.

Later on you can develop a skill that lets you sell to every merchant.

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