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3 points

Taking 1/3 of your revenue when they quadruple it absolutely is not egregious. Steam is the reason you’re capable of making a living selling PC games to begin with.

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0 points

PC gaming existed for decades before Steam and wouldn’t magically disappear without it.

Steam increases sales because it’s the only store customers use.

Taking the same kind of money Nintendo charges for the privilege of publishing on Switch, just to be on the de-facto monopoly that Valve has secured, is not some kind of favor. It’s a sign of the power they wield. They didn’t help you make the game. They didn’t invent the video card. They don’t even make the OS that 95% of their customers use.

They’re a middleman.

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2 points
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For massive studios.

Indie games would not have the tiniest chance in hell of succeeding without Steam massively amplifying their reach. If you have a budget under a million, Steam is the best thing that’s ever happened to you and nothing is close.

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Indie games would not have the tiniest chance in hell of succeeding without Steam massively amplifying their reach.

BECAUSE IT’S A MONOPOLY.

The internet is not some big-money-only affair, where independent creators have no chance of breakout grassroots success. Digital publishing has been the best thing ever for small games, except every platform is centralized, so there’s still some gigantic arbitrary gatekeeper.

Praising that gatekeeper as if they invented the internet is not a serious argument. Indie developers like this one have been held back - the game’s exactly the same, and it was just as available to anyone with a credit card, but it sold fuck-all beforehand because people only use one store.

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