Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

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I felt like I wasn’t able to make any decisions were I was happy with the outcome.

That’s generally a consistent theme in the cyberpunk genre. You can’t win and you can’t get out of the game.

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Yes this is true. I wasn’t expecting a happy ending either (I never finished it). But there is no rule, that you can’t be the nice guy in a cyberpunk world. In the end this still is a game which is supposed to entertain the player. I think both blade runner movies are a good example of a cyberpunk story, where love and compassion is a central point to the story.

The advantage of story telling in games over movies is the decision making. The capability to influence the direction a story is headed. My point is, that I wasn’t able to connect with the main character although the game was advertised as an rpg. And I know they acknowledged this flaw as they rebranded the game as action adventure.

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