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Any successful example is optimized for addiction and frustration.

That is just plain wrong.
Addiction I guess but frustration definitely not necessarily.
There are countless examples of highly successful games that do not monetize like that.

You can happily play PoE for thousands of hours without paying a penny; if you want to get into trading drop like 20 bucks for some stash tabs and you are ready to go again for absolutely any content the game has to offer.

CS or LoL also work just fine for f2p players.

And I say that as a player that fucking hates the new generation of soulless live service games.

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Manufactured discontent is the only reason these games make money. They’re not a charity. They goad you into wanting whatever costs money. You can say no, but they try their absolute damnedest to squeeze out a yes.

Success here is inseparable from wringing money out of players using any means necessary. Acting polite and gentle is just another tactic. You are still being manipulated.

There’s no game that’s just so gosh-darn enoyable that people freely throw four billion dollars at it, out of the goodness of their hearts. They get roped in and ground down. They brag about how many thousands of hours they’ve spent not being addicted. They insist they chose to buy the stuff that’s shoved in their face on every load screen and round summary. Obviously they feel no obligation whatsoever toward mere cosmetics, but oh wow look how fancy that is, it super sucks you don’t have one of those.

Like, I don’t know what a “stash tab” is, but I bet if I look it up, it’s gonna be added functionality that’s objectively missing from the default version of the game, and that it costs the company approximately nothing. (Ugh, I shouldn’t have actually looked it up. That whole page is gross.) You obviously want that. It is withheld from you. Maybe not exclusively for real money - but gosh, what a lot of grinding it’d take, if you don’t fork over real money. Maybe just this once… right?

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right?

No, still wrong.

Obviously it is something that is not given to you for free.
It is a product and the developers/publishers are doing business after all.

And yes Sherlock, it is qol functionality that people playing the endgame might want and that is not included in the free version of the game.
But every functionality that any player ever needs is available for far less than what any other AAA title costs up front.

PoE is mainly financed by purely cosmetic supporter packs and whales.
Is that much more ethical than what you described? Maybe not.

But it sure as hell is not banking on frustrating the average user and thus a completely different form of monetization than the one that you just doubled down on insisting is the only one there is.
So again as I said, you are just plain wrong.

Oh and in CS I don’t think you can buy any functionality at all.
Only cosmetics, that don’t do anything for you in the game.

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It’s a charge. It’s neither a product nor a service. The game is a product. Connectivity is a service. Charging an actual dollar for imaginary gems is a scam.

Stop using this industry-wide problem as an excuse for personal insults.

PoE is mainly financed by purely cosmetic supporter packs and whales.

And what? Oh right, the victims being taken for thousands of dollars, each, for a game that’s allegedly free. Mostly over the thing people insist nobody is interested in, so it’s fine if each thing costs as much as a whole-ass indie game, and there’s ten thousand.

Withholding that is frustration. You are made to want it. Once upon a time, choosing how you looked in a video game was just part of the fucking game.

Withholding quality-of-life is obviously frustration. There is a better version of the game, dangled in front of you, constantly. The entire rest of the game exists to nudge you against that grindstone.

CS is a hilarious example because of how insane the market is for shit you helpfully point out has no gameplay value. It’s almost like there’s other levers for influencing player desires! Jealousy, fear of missing out, basic peacocking - all of these things are exploited to maximum effect. Tweaking people’s brains is how games work, and this business model is slapping a price tag on that direct manipulation.

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