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PC gaming is not here to stay. One day, someone, will finally do a cloud /saas streaming solution which works, which solves the latency and fidelity issues and which will be accepted and trusted by the masses.

Hopefully that will be a Valve solution. Not Nvidia, MS, Google or Sony.

From that moment on the client will not matter anymore and you will just stream it to your device and from there cast it to your big screen.

Hopefully I’m full of shit and this will never happen. But I’m afraid I’m not.

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Unless you change physics the latency will never be solved.

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Latency is a non issue if you make the service even remotely decentralised. One server per EU country is enough to push the latency below 50ms, which is more than playable, even for shooters and MOBAs.

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