I’m wondering how much this will help the handheld scene. N64 emulation is pretty notoriously shitty on many handhelds.
It won’t help emulation but on pc/steamdeck you can natively compile it so that there no need for it anymore. Not sure about smartphone but I’m sure that it should be possible!
Well, usually those re-compilers or transpilers just translate the binary to some sort of intermediate language and then any backend should be able to compile it for your target system. So, in theory those handheld could be targeted. Problem with this project is that it’s not just “start transpiler, load rom, click go and your port is ready”. It’s more like "ok, here’s your game logic. Now implement the rest (or use several other projects and duct tape their libraries together to get what you want).
Ohhh sorry, I was confused by the recent decompiling of Zelda MM.
I didn’t realized it wasn’t referring to it…