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Rust is nice, unless you have a traits compilation error from a 3rd party library using types that are more difficult to write than C++ templates.
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yeah as nice as it is what you can achieve with trait-bounds there are definitely trade-offs, being compile time and error messages, and sometimes mental complexity, understanding what the trait-bounds exactly mean… I really hope, that this area gets improvement on at least the error-messages and compile time (incremental cached type-checking via something like salsa)
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