Hey guys, I’m trying to see if one of the two games is worth getting.

I really like Battlestar galactica and got every extensions. Now the problem with Battlestar galactica is that the game is very long and it takes a lot of time to explain the rules to people… From what I’ve read Nemesis can fix the issue as the basic rules are simple and quick to explain and the game only needs 1 player to know the rest.

Now I have several questions: -I read that like in BSG people may have different objectives. How does it work exactly? Do you get these from the start? Can you become an enemy mid-game because you got infected or something? Is there some kind of bluffing involved like in BSG? -I don’t have much board games, but this one looks expensive to me. Is there any reason for it and do you think it’s worth the money? -What would your recommend between Nemesis and Nemesis: Lockdown? -Do you think maybe there are other games that may be a good replacement for BSG?

Thank you!

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I recently added Lockdown to my collection on top of the original Nemesis. They’re both absolutely amazing story generators. The second one is a bit more optimized for learning, teaching, and playing. I would strongly recommend Lockdown over the original. Not because it is way better, it just has several desirable improvements, but because if picking one over the other, those refinements are things you don’t want to choose to play without.

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Huh… I have both as well and I think the original is better in that regard. It has less mechanics (contingencies, Pod ejection schedule…) making it much easier to understand for beginners. Also I like the theme and the alien design more, but this is subjective of course. In our gaming group we have generally more fun with OG Nemesis (only slightly though, lockdown is great too). I’d choose the original over lockdown.

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