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“The human eye can only see 30 [or 60] frames per second.” Truth is, there are some events only 1ms long that a human eye can see, so the real upper limit is [edit: at least] 1000 frames per second. There are diminishing returns, but there is plenty to be gained by getting to at least a significant fraction of that limit.

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And even if that were true, you would still benefit from a higher framerate because a) in games, you get lower input latency, and b) modern displays have an aweful lot of persistence blur which causes things in motion to appear less sharp. This effect is smaller the higher your framerate is.

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