QL was our first game and although it was a big milestone for us, it was created at a time before we understood version control software. We do not have access to the source code anymore and cannot make any fixes or changes to the game. Because of this, we have decided to disable the ability for anyone to buy copies of the game. Thank you for your time and feel free to reach out to us.

The trailer looks like an awesome vaporwave freeze tag indie game.

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47 points

QL was our first game and although it was a big disappointment losing the source code it was lost at a time before we understood decompiler and auto-formatter software.

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-4 points

I like how you’re willing to comment on things you completely don’t understand. That shows chutzpah.

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2 points

Read it enough times so that you uncover the comment’s true meaning. If you give up, I can give you a tip.

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2 points

Have you actually read my post?

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38 points

The time at which the source code was lost is irrelevant for decompilation, decompilation uses the binary files. Those are the files that are out there being played right now.

Until recently decompilers tended to produce rough and useless code for the most part, but I’m looking forward to seeing what modern LLMs will bring to decompilation. They could be trained specifically for the task.

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-2 points

Great. Hallucinated decompiled code.

I’m all for AI, but there’s gotta be a better way for machines to become intelligent. Not just “training and predicting without any thought in the process.”

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13 points

You’re welcome to try other methods but LLMs seem to be working best so far.

With a decompiler it should be pretty straightforward to automatically check for “hallucinations,” the compiled code is still right there and you can compare the decompiled logic to the original.

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16 points

You’re missing the point of the comment you’re replying to, which is that the devs don’t understand decompilers RIGHT NOW, and it’s formatted in a tongue in cheek way similar to their current comment about VCS

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