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2 points

That’s probably it, it feels like a “corporate language” for most people, and probably is.

I use C# with Godot and have done some stuff at work but it’s true it hasn’t really its place it seems. Never have I thought about C# as a solution if I wasn’t forced to use it.

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1 point

Godot is a great example. The vast majority of the code you write is single function, callback style procedures. Rarely are you creating a hierarchy of class interfaces or dealing with a large multifaceted infrastructure. You are writing what can be done in pretty mundane python.

Rather, C# is there to grab the Unity community and they only really use it because idiomatic Unity may have bigger projects creating engines. C# still follows the HelloWorld complexity property of programing languages.

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1 point

Isn’t Unity java ,or has that changed?

BTW I’d preferred python for Godot but well.

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2 points

The engine is C++ and the game code is C#.

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