Mostly because it’s simply not that easy. Devs go where support is at and follow market share (2000s era Mac gamer memes.)
If you look at the Linux community as a whole it’s a wasteland of competing parties and standards. So it’s not developing for linux it’s developing for distros^hardware.
Windows is shit and it’s pretty well known that it’s getting worse… but it’s still the standard and unfortunately until Linux starts unifying and becoming more stable for developers it’s unlikely to become more compelling for the broader market to switch to.
TLDR; every time a new conflict breaks out hop in that thread and say “give peace a chance” and see how well that gets received.
Windows is actually steadily improving from a security point of view. MS is finally starting to deprecate ancient garbage like NTLM, UWP apps are sandboxed and there’s even talk of rewriting core libraries in Rust to make them memory safe.
Are we talking linux deskop for usage at end points?
Seems odd, we CAN run servers on it but end points can’t be done properly.
I don’t know shit about shit but linux desktop was a pleasant surprise as a gamer.
Steams been a massive contributor to that.
It’s a demonstration that if we focus on a common goal that Linux development can actually be pushed forwards. So this is definitely an improvement for end users - and I expect it will improve in the future… But broadly speaking there are too many requirements for some level of troubleshooting knowledge.
A wasteland of competing standards lol
More like a bountiful harvest. Even the dogshit programs windows users buy are mostly made with FOSS libraries.
The real answer is windows apologists don’t want to hear Linux users gloating about how this never happened to linux, and how dogshit their beloved os is