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2 points

2 had promise that was completely squandered by the reused maps… And absurdly unfun hardest difficulty that mostly revolved around not getting one shot by rogues or waiting for tanks to drop their near total immunity.

I actually quite liked Hawke as the MC with more of a defined character.

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2 points

I don’t know if they actually had a good idea with 2 they just dropped the ball on, or if I’m reading too much into it; it feels like they were going for inevitability for the first third of the game, the idea that bad shit can and does just happen and you can’t really stop it as a single person, but then they went and made the biggest events immediately within your reach and killed off that story theme.

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