Our indie dev group just released our second playable adventure! It is now available for free on DriveThruRPG!

It’s for a free, open-source game system/setting we made that’s like cyberpunk in a post-scarcity society. Check it out! Honest feedback is appreciated.

An adventurer is facing a mind-bending medical crisis. Are you prepard to join the rescue party?

Psychonaut Psilosybe Vulgaris has fallen into a catonic state while testing a new psychadelic. Now her doctor and friends need the aid of some daring and capable first responders ready to do whatever it takes to find a cure, before her mind dissolves away to nothing!

As the second published adventure within the Fully Automated! solarpunk game catalog, Psychonautica is written for new players who are ready for a more free-form adventure. Unlike the short and simple demo mission, this one has twists, turns, and opportunities for GMs and players to tell stories with a bit more freedom.

Respond to a medical emergency! Explore the wild mental dimension of neurospace! Meet a wilder, wider world of characters in a story that stands on its own while planting the seeds for an even more climactic sequel!

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The game’s core manual is on Itch (https://fully-automated-rpg.itch.io/fully-automated-solarpunk-rpg). I haven’t uploaded the playable adventures yet, though they’re available on our website, where you can download them for free without an account.

I’ll add them to itch eventually.

Also, we just released the third adventure of the four-part starter campaign: https://slrpnk.net/post/10660226

I’ll cross post it here, but I need to wait until Wednesday to keep it under 1 per week.

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This is great, thank you for all your work!

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Thanks. I hope you get some use from it!

Ultimately, I really hope this just clicks with some people. I feel like there is a huge well of potential here, and if some better game developer took this idea and ran with it, I’d be thrilled just to have these ideas seeing larger audiences. I really think this is a fantastically fun setting to play in.

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