Almost five years ago, Saoirse “boats” wrote “Notes on a smaller Rust”, and a year after that, revisited the idea.

The basic idea is a language that is highly inspired by Rust but doesn’t have the strict constraint of being a “systems” language in the vein of C and C++; in particular, it can have a nontrivial (or “thick”) runtime and doesn’t need to limit itself to “zero-cost” abstractions.

What languages are being designed that fit this description? I’ve seen a few scripting languages written in Rust on GitHub, but none of them have been very active. I also recently learned about Hylo, which does have some ideas that I think are promising, but it seems too syntactically alien to really be a “smaller Rust.”

Edit to add: I think Graydon Hoare’s post about language design choices he would have preferred for Rust also sheds some light on the kind of things a hypothetical “Rust-like but not Rust” language could do differently: https://graydon2.dreamwidth.org/307291.html

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0 points

If you use a garbage collector the whole borrow checker would not make any sense.

Do you want to have error handling and functional paradigms in go? I think you should start there and ask go Devs why their language is lacking such basic stuff.

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Not sure if this is what OP is seeking, but I would be fine to have borrow checker removed, replaced with Garbage collector like Go/Python in such a language.

To build prototypes, I don’t want to fight with borrow checker and neither I care for efficiency much. But I do want the macro system, traits, lazily asynchronous runtime, cargo like package manager, easy build system, etc.

Rust has so many powerful features, but only because of borrow checker (IMO) we can’t use it for rapid prototyping like Python. With that replaced, this subset of Rust would be something which can be a great contender to Python/Go, etc.

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-1 points

Why would you want to prototype incorrect code? You don’t fight with the borrow checker. The borrow checker prevents stupid mistakes. Anything that is correct that the borrow checker rejects is almost certainly a very bad idea in a prototype

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0 points

To build prototypes, I don’t want to fight with borrow checker and neither I care for efficiency much.

Then use .clone() or Arc everywhere?

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0 points

I spend an inordinate amount of time at my C# day job adding documentation comments about exclusive access and lifetimes and ownership… things which are clearly important but which dotnet provides little or no useful support for, even though it has a perfectly good garbage collector. The dotnet devs were well aware that garbage collection has its limits, especially when interacting with resources managed outside of the runtime, and so they added language features like IDisposable and finalisers and GCHandle and SafeHandle and so on to fix some of the things GC won’t be doing for you.

I’d happily use a garbage collected language with borrow checking.

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Sounds like you’re using C# for something that it wasn’t designed for. You can, of course, but it is obviously painful

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