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-2 points

Lol name one outside of it’s well known equality rules that linters check for.

Also, name the language you think is better.

Because for those of us who have coded in languages that are actually bad, hearing people complain about triple equals signs for the millionth time seems pretty lame.

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5 points

Recently I encountered an issue with “casting”. I had a class “foo” and a class “bar” that extended class foo. I made a list of class “foo” and added “bar” objects to the list. But when I tried use objects from “foo” list and cast them to bar and attempted to use a “bar” member function I got a runtime error saying it didn’t exists maybe this was user error but it doesn’t align with what I come to expect from languages.

I just feel like instead of slapping some silly abstraction on a language we should actually work on integrating a proper type safe language in its stead.

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2 points
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I think that might be user error as I can’t recreate that:

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2 points

Yeah, you would get a runtime error calling that member without checking that it exists.

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@masterspace “Undeclared variable” is a runtime error.

Perl.

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2 points
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A) yes, that’s how interpreted languages work.

B) the very simple, long established way to avoid it, is to configure your linter:

https://eslint.org/docs/latest/rules/no-undef

I haven’t used Perl though, what do you like better about it?

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@masterspace

I haven’t used Perl though, what do you like better about it?

“Undeclared variable” is a compile-time error.

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