Day 20: Race Condition

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3 points
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Haskell

I should probably do something about the n2 loop in findCheats, but it’s fast enough for now. Besides, my brain has melted. Somewhat better (0.575s). Can’t shake the feeling that I’m missing an obvious closed-form solution, though.

import Control.Monad
import Data.List
import Data.Map (Map)
import Data.Map qualified as Map
import Data.Maybe
import Data.Set qualified as Set

type Pos = (Int, Int)

readInput :: String -> Map Pos Char
readInput s = Map.fromList [((i, j), c) | (i, l) <- zip [0 ..] (lines s), (j, c) <- zip [0 ..] l]

solveMaze :: Map Pos Char -> Maybe [Pos]
solveMaze maze = listToMaybe $ go [] start
  where
    walls = Map.keysSet $ Map.filter (== '#') maze
    Just [start, end] = traverse (\c -> fst <$> find ((== c) . snd) (Map.assocs maze)) ['S', 'E']
    go h p@(i, j)
      | p == end = return [end]
      | otherwise = do
          p' <- [(i - 1, j), (i + 1, j), (i, j - 1), (i, j + 1)]
          guard $ p' `notElem` h
          guard $ p' `Set.notMember` walls
          (p :) <$> go [p] p'

dist (i1, j1) (i2, j2) = abs (i2 - i1) + abs (j2 - j1)

findCheats :: [Pos] -> Int -> Int -> [((Pos, Pos), Int)]
findCheats path minScore maxLen = do
  (t2, end) <- zip [0 ..] path
  (t1, start) <- zip [0 .. t2 - minScore] path
  let len = dist start end
      score = t2 - t1 - len
  guard $ len <= maxLen
  guard $ score >= minScore
  return ((start, end), score)

main = do
  Just path <- solveMaze . readInput <$> readFile "input20"
  mapM_ (print . length . findCheats path 100) [2, 20]
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1 point

Ah, the number of potential start points is much smaller than the length of the path. I guess a map from position to offset would do it, but I’m not sure it’s really worth it.

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