PC represents more than half of the market at this point, which we’ve seen in investor reports from the likes of Ubisoft and Capcom, even if many PC players are annoyed by fiddling.
Not true. Or very incomplete, at least. By the newest reports the market is 49% mobile, 28% console and 23% PC, but that’s by revenue, not player counts.
See, if you wanted to torture stats to shoo me away, you should have gone by the market share of GOG, which is quite small. Technically by the numbers they’d be smarter to prioritize getting Roblox and Fortnite working first.
I definitely don’t consider mobile to be the same market, for what you must find to be obvious reasons. I’m not sure where GOG comes into this discussion at all.
I swear, online contrarians don’t even bother to read what they respond to now.
GOG comes into play because you’re arguing about the necessity of Steam offering third party store support in SteamOS game mode. Welcome back to the conversation you’re actually having.