It is hard to get models out of Blender into Godot (correctly and without loosing half the work).

Gamedev relevant open-source projects should come together to create a new 3D interchange format. More in the GitHub discussion.

I’ve submitted this proposal to other open source projects as well:

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2 points

@emperorofmars to me the biggest problem with gltf is its extensibility cannot actually be easily used without heavy export/import work per extension.

was reading about your stf endeavor … would it be possible to abuse the 3d format further by embedding extensions in the file itself?

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1 point

Yes, so much yes on the first part! Want to implement the simplest thing in UnityGLTF? You have to fork it, and force all your users to use your very special fork.

I assume you mean my ‘nna’ project with the second part? That serializes data into the node-names of the model’s hierarchy. It is as stupid as it sounds, but it works reliably, and I don’t need to modify any exporter/importer. The data is part of the file itself.

If you wanted to embed data into a format more legitimately, you would have to modify its exporter/importer, and the format would have to support extensions in the first place.

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