197Software: Then vs Now(lemmy.world)posted 1 month ago *byTux@lemmy.worldin memes@lemmy.mlView comments61 commentssavehidereportCheck out my new community: !tech_memes@lemmy.world Sort:HotTopControversialNewOldYou are viewing a single thread.View all comments View context [ +- ]MoonMelon@lemmy.ml11 points1 month agoHigh res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal’s new “Nanite” tech, where models can have literally billions of polygons, actually reduces game size because no normal maps. permalinksavereportparentreply