(By game size he means scope of the game and huge open world maps, not game install size)

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2 points

I’ve been mulling over this the past few years, having finally kicked the WoW habit in the second year of Shadowlands (approaching ~3 years now)…

…but how often are quests/missions/objectives etc. just a combination of go to x, collect x of y, kill x of y? At a certain point, all of these become generic - right?

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2 points

Yep pretty much. All games boil down to what you mentioned above but the execution can vastly differ. I guess the low end is the Ubisoft approach where everything is just a generic world and its go climb this tower/ capture this outpost etc and the high end is the Rockstar approach where it might be drive there, do this but things could be different in between that keeps it engaging. I guess it feels more like a living world.

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