They usually are free to play with predatory monetization mechanics. That was especially back in 2016 when thanks to these games, the mobile gaming revenue outpaced PC and console gaming revenue.

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1 point

Only if people are willing to pay for them.
There’s no reason a mobile game would be cheaper to develop than a PC game.
And there’s also no one paying $50 for a mobile game.
The market has decided.

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3 points

agreed. I’m just saying “simple” or “complex” has nothing to do with it.

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