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For the entire campaign Grog should be followed by some snot nose kid and a wizard who keep trying to steal the stone.
17 points
Grog wakes up one night to find them trying to steal his weapon, and the twerp can’t even lift the handle off the ground. He picks up the hammer by the head and spins around to dislodge the kid - which works, insofar as the child flies off toward the mountains, holding some kind of sword. Grog wonders where he got that, and goes back to bed.
12 points