The shield maiden, muscle mommy, justice rains from above - Hildryn!
Release date: 2019-03-08
Passive: Utilizes shields instead of energy to power her abilities. Overshields protect Hildryn’s Health pool from damage types that normally bypass shields to directly affect health, such as Toxin damage and Combat Discipline’s health loss per kill.
Hildryn’s Shield Gating grace period is 3.5 seconds when fully charged.
Balefire - Charge and launch devastating bolts of fire (the game lies, it’s actually electricity).
Pillage - Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn’s own Shields and Overshields.
Haven - Create a shield aura around allies. Enemies that approach shielded allies will take damage.
Aegis Storm - Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.
Acquisition: Main blueprint can be purchased from Little Duck upon reaching Rank 2 with Vox Solaris. Component blueprints can be acquired from Exploiter Orb.
My solution to the “running out of shields” problem, which is especially prevalent against the Infested, was subsuming Rebuild Shields (Condemn is a solid option too) over her 3 which you don’t really use now with no need for it for Blazing Pillage anyway. Pay 500 shields (or much less if you run efficiency) to get almost 7k back every 12sec, pretty good deal!
Edit: Forgot to mention Sentinels are also very good with the Guardian mod, couple it with the Bond mod that I forgot the name of that reduces all companion ability CDs when killing enemies with 3 or more statuses and a Tazicor or Helstrum on your sentinel to prime for you and you can lower the 30sec CD by a lot.
The whole point of having Aegis Gale is to free yourself from the Blazing Pillage spam. That and it’s genuinely hard to fit in two augments at the same time without making serious sacrifices to the build.