In a quarterly earnings call that was overwhelmingly about AI and Meta’s plans for it, Zuckerberg said that new, AI-generated feeds are likely to come to Facebook and other Meta platforms. Zuckerberg said he is excited for the “opportunity for AI to help people create content that just makes people’s feed experiences better.” Zuckerberg’s comments were first reported by Fortune.
“I think we’re going to add a whole new category of content, which is AI generated or AI summarized content or kind of existing content pulled together by AI in some way,” he said. “And I think that that’s going to be just very exciting for the—for Facebook and Instagram and maybe Threads or other kind of Feed experiences over time.”
The metaverse a resounding failure, Facebook has latched on to the AI hype train in hopes of making the company relevant. They’re basically put of ideas on how to feed the beast of “forever growth” the markets demand.
They have a slim chance if they keep subsidizing VR headsets to hold a and luceative chunk of the VR market when that actually takes off. VR is genuinely cool enough that enough people will get hooked once they experience a headset on their face with a VR experience that jives with them
I’ve played VR before. But I don’t see it as a necessity just to play video games. It’s also incredibly disorienting after playing for a while, and it’s expensive to get the VR headsets, usually, also requiring you to already have a console, or PC to hook up to, so why wouldn’t we just play regular games then?
1: VR motion sickness is an issue some people get, unfortunately. It happens if you have a mind that refuses to acknowledge and accept conflicting information from your inner ears and your eyes… which people with motion sickness often have. When you try to “push” yourself to accept VR movement when you are already feeling sick from it, it gets worse. You’re supposed to only do a few minutes of movement in VR at a time, and stop when you start feeling sick. Getting over this is referred to as “getting your VR legs”. Once you do, you will be able to do hours without it showing up, and motion sickness irl might get less problematic.
2: Standalone VR, which runs a special version of Android, as much as I’m not a fan, is already here and usable with the (absurdly affordable) Meta Quest series, the (Chinese alternative) Pico, the (Apple tax’ed expensive) Apple Vision, and possibly Valve’s new Index.
3: Not every game is meant to be played in VR, but vehicle games and a lot of other unique experiences that require you to have your head on a swivel or interact with lots of in-world objects in a 3D space? Amazing. Playing Flight Simulator without a VR headset just isn’t the same.
All of the things you listed are either being worked on, or are mischaracterizations of the state of VR.
I have to disagree. When I tried out a VR headset at a con I spent 2 hours with the headset on in Space Pirate Training Simulator thinking it had only been 20 minutes. This was the $250 Meta Quest 2 while I had a heavy backpack on my back because I didn’t have anyone with me to leave my bag with. I was trying to be conscious with not taking too much time with the headset so others could have a chance and figured about 15-20 minutes would be appropriate but apparently I was completely in the zone!
I can count on one hand how many times I’ve had that much of a time traveling game experience, so I’d say VR is a pretty dang cool experience and once hardware costs come down (or headsets become more ubiquitous) it’ll probably be a pretty big market for gamers, much like how consoles are now