Introducing a vertical circular bus - A giant O of belts and lifters fully connected allowing for input / output anywhere along the bus.
Pros :
- Modular, you can build anywhere on the vertical bus stack
- Limits spaghetti by providing a clear and easy to access API for all players.
- Very fast to reach all parts of the factory since everything is very concentrated into a cube of productivity.
Cons :
- Satisfactory netcode doesn’t like SUPER dense areas, so it could become problematic for multiplayer.
- There is no priority mergers yet in Satisfactory, so if you want to prioritize a input to the bus you downgrade the belts/lifters feeding INTO the priority input, that way the belt will back up and the priority input will provide the bulk of the material.
Details/Photo Galleries:
- Vertical Bus Details https://hackertalks.com/post/4670602/5288896
- Demonstration of the Vertical Bus in a base: https://hackertalks.com/post/4670602/5288887
- Prototyping details https://hackertalks.com/post/4670602/5288866
This is what I would dream of making if my computer’s performance was any better. I’m amazed.
Sadly with significant lag incurred the last time I tried to make a mall even half this size, I ended up switching over to a distributed storage model kept at factories dotted around the map and tapped remotely via drones.
Coffee Stain has really improved the game performance lately, i’ve been happily impressed.
What Jet said, if it was over a year or more ago you should give it another shot. The optimizations they made around loading and lag has been a night and day difference. Same with multiplayer lag.