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4 points
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GTA 5 require 120GB of disk size, not 500GB. And this include everything, game engine, assets, and the whole area. https://support.rockstargames.com/articles/203428177/Grand-Theft-Auto-V-PC-system-requirements

Because everything has to fit on the average game PC or console storage, they have some pressure to optimize data size. A simulator that streams everything have less constraints on data size, less motivation to keep size reasonable.

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13 points

GTA 5’s entire game world is just the San Andreas area. The point of MFS2024 is that you can literally see your real world house from the air. It’s so, so, so much larger than GTA 5’s < 100 km2 it’s a totally unfair comparison.

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1 point
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I’m not suggesting putting the whole world on a 120GB disk.

That being said, most of the textures and building geometries used for San Andreas may be reused for other cities in the west coast. Areas between cities that have a lower density could take much less space.

So doubling the physical area covered doesn’t necessarily require doubling the amount of data. But the bandwidth usage from MSFT’s simulator suggest they are not reusing data when they could be.

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10 points
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Yeah, you’re not getting the goal. They are using actual data from the areas you’re flying over. You’re suggesting they look at it like a game, where the reuse textures and models. Their goal is the opposite, to have the game look like the real world.

Even in MFS2020 my house roughly look like my house, and the taller structures look like they do in my city, they aren’t just skyscraper#93781 and bridge#12381, they are all unique structures that uses the bing maps data to look just like it does in real life. The landmarks in my city are my cities landmarks. They aren’t just generic buildings.

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9 points

Except they can’t? Because the world itself doesn’t repeat like that.

Also we’re not talking a doubling of the area. We are talking 1:1 of the entire earth. Starting from satellite images.

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5 points

How small do you imagine the world of MFS is?

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